From 2ae343b93f8e73343679ff8214f0a6a312870642 Mon Sep 17 00:00:00 2001 From: Bukkit/Spigot Date: Thu, 4 Mar 2021 09:20:27 +1100 Subject: [PATCH] Fix javadoc errors in previous commits By: md_5 --- .../src/main/java/org/bukkit/entity/HumanEntity.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/paper-api/src/main/java/org/bukkit/entity/HumanEntity.java b/paper-api/src/main/java/org/bukkit/entity/HumanEntity.java index a2fe30d12..b64e1f5e5 100644 --- a/paper-api/src/main/java/org/bukkit/entity/HumanEntity.java +++ b/paper-api/src/main/java/org/bukkit/entity/HumanEntity.java @@ -505,7 +505,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder /** * Get the regeneration rate (1 health per x ticks) of * the HumanEntity when they have saturation and - * their food level is >= 20. Default is 10. + * their food level is {@literal >=} 20. Default is 10. * * @return the regeneration rate */ @@ -514,7 +514,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder /** * Set the regeneration rate (1 health per x ticks) of * the HumanEntity when they have saturation and - * their food level is >= 20. Default is 10. + * their food level is {@literal >=} 20. Default is 10. * Not affected if the world's difficulty is peaceful. * * @param ticks the amount of ticks to gain 1 health. @@ -524,7 +524,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder /** * Get the regeneration rate (1 health per x ticks) of * the HumanEntity when they have no saturation and - * their food level is >= 18. Default is 80. + * their food level is {@literal >=} 18. Default is 80. * * @return the regeneration rate */ @@ -533,7 +533,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder /** * Get the regeneration rate (1 health per x ticks) of * the HumanEntity when they have no saturation and - * their food level is >= 18. Default is 80. + * their food level is {@literal >=} 18. Default is 80. * Not affected if the world's difficulty is peaceful. * * @param ticks the amount of ticks to gain 1 health.