Improve APIs around riptide tridents (#12996)

Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
This commit is contained in:
Aeltumn
2025-08-23 23:12:30 +02:00
committed by GitHub
parent 52d9a2216c
commit 614e9acfca
5 changed files with 121 additions and 4 deletions
@@ -1,6 +1,7 @@
package org.bukkit.event.player;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
@@ -14,13 +15,15 @@ import org.jetbrains.annotations.NotNull;
* N.B. the riptide action is currently performed client side, so manipulating
* the player in this event may have undesired effects.
*/
public class PlayerRiptideEvent extends PlayerEvent {
public class PlayerRiptideEvent extends PlayerEvent implements Cancellable {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final ItemStack item;
private final Vector velocity;
private boolean cancelled;
@ApiStatus.Internal
public PlayerRiptideEvent(@NotNull final Player player, @NotNull final ItemStack item, @NotNull Vector velocity) {
super(player);
@@ -54,6 +57,16 @@ public class PlayerRiptideEvent extends PlayerEvent {
return this.velocity.clone();
}
@Override
public boolean isCancelled() {
return this.cancelled;
}
@Override
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@NotNull
@Override
public HandlerList getHandlers() {