diff --git a/paper-api/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java b/paper-api/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java new file mode 100644 index 000000000..c7cc612ec --- /dev/null +++ b/paper-api/src/main/java/com/destroystokyo/paper/event/player/PlayerArmorChangeEvent.java @@ -0,0 +1,120 @@ +package com.destroystokyo.paper.event.player; + +import java.util.Set; +import org.bukkit.Material; +import org.bukkit.entity.Player; +import org.bukkit.event.HandlerList; +import org.bukkit.event.player.PlayerEvent; +import org.bukkit.inventory.ItemStack; +import org.jetbrains.annotations.ApiStatus; +import org.jspecify.annotations.NullMarked; +import org.jspecify.annotations.Nullable; + +import static org.bukkit.Material.*; + +/** + * Called when the player themselves change their armor items + *
+ * Not currently called for environmental factors though it MAY BE IN THE FUTURE
+ */
+@NullMarked
+public class PlayerArmorChangeEvent extends PlayerEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final SlotType slotType;
+ private final ItemStack oldItem;
+ private final ItemStack newItem;
+
+ @ApiStatus.Internal
+ public PlayerArmorChangeEvent(final Player player, final SlotType slotType, final ItemStack oldItem, final ItemStack newItem) {
+ super(player);
+ this.slotType = slotType;
+ this.oldItem = oldItem;
+ this.newItem = newItem;
+ }
+
+ /**
+ * Gets the type of slot being altered.
+ *
+ * @return type of slot being altered
+ */
+ public SlotType getSlotType() {
+ return this.slotType;
+ }
+
+ /**
+ * Gets the existing item that's being replaced
+ *
+ * @return old item
+ */
+ public ItemStack getOldItem() {
+ return this.oldItem;
+ }
+
+ /**
+ * Gets the new item that's replacing the old
+ *
+ * @return new item
+ */
+ public ItemStack getNewItem() {
+ return this.newItem;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+
+ public enum SlotType {
+ HEAD(NETHERITE_HELMET, DIAMOND_HELMET, GOLDEN_HELMET, IRON_HELMET, CHAINMAIL_HELMET, LEATHER_HELMET, CARVED_PUMPKIN, PLAYER_HEAD, SKELETON_SKULL, ZOMBIE_HEAD, CREEPER_HEAD, WITHER_SKELETON_SKULL, TURTLE_HELMET, DRAGON_HEAD, PIGLIN_HEAD),
+ CHEST(NETHERITE_CHESTPLATE, DIAMOND_CHESTPLATE, GOLDEN_CHESTPLATE, IRON_CHESTPLATE, CHAINMAIL_CHESTPLATE, LEATHER_CHESTPLATE, ELYTRA),
+ LEGS(NETHERITE_LEGGINGS, DIAMOND_LEGGINGS, GOLDEN_LEGGINGS, IRON_LEGGINGS, CHAINMAIL_LEGGINGS, LEATHER_LEGGINGS),
+ FEET(NETHERITE_BOOTS, DIAMOND_BOOTS, GOLDEN_BOOTS, IRON_BOOTS, CHAINMAIL_BOOTS, LEATHER_BOOTS);
+
+ private final Set