Missing Entity API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com> Co-authored-by: SoSeDiK <mrsosedik@gmail.com> Co-authored-by: booky10 <boooky10@gmail.com> Co-authored-by: Amin <amin.haddou@frg.wwschool.de> Co-authored-by: TrollyLoki <trollyloki@gmail.com> Co-authored-by: FireInstall <kettnerl@hu-berlin.de> Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com> Co-authored-by: TotalledZebra <Holappa57@gmail.com>
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@@ -293,6 +293,40 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
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boolean isFrozen();
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// Paper start - missing entity api
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/**
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* Sets whether the entity is invisible or not.
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* <p>
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* This setting is undefined for non-living entities like boats or paintings.
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* Non-living entities that are marked as invisible through this method may e.g. only hide their shadow.
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* To hide such entities from players completely, see {@link Player#hideEntity(org.bukkit.plugin.Plugin, Entity)}.
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*
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* @param invisible If the entity is invisible
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*/
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void setInvisible(boolean invisible); // Paper - moved up from LivingEntity
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/**
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* Gets whether the entity is invisible or not.
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*
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* @return Whether the entity is invisible
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*/
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boolean isInvisible(); // Paper - moved up from LivingEntity
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/**
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* Sets this entities no physics status.
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*
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* @param noPhysics boolean indicating if the entity should not have physics.
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*/
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void setNoPhysics(boolean noPhysics);
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/**
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* Gets if this entity has no physics.
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*
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* @return true if the entity does not have physics.
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*/
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boolean hasNoPhysics();
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// Paper end - missing entity api
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/**
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* Mark the entity's removal.
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*
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