Missing Entity API

Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
Co-authored-by: booky10 <boooky10@gmail.com>
Co-authored-by: Amin <amin.haddou@frg.wwschool.de>
Co-authored-by: TrollyLoki <trollyloki@gmail.com>
Co-authored-by: FireInstall <kettnerl@hu-berlin.de>
Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com>
Co-authored-by: TotalledZebra <Holappa57@gmail.com>
This commit is contained in:
Owen1212055
2021-05-28 21:06:59 -04:00
parent fb8f31e8e3
commit a2a581ba6b
37 changed files with 1089 additions and 7 deletions
@@ -293,6 +293,40 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
*/
boolean isFrozen();
// Paper start - missing entity api
/**
* Sets whether the entity is invisible or not.
* <p>
* This setting is undefined for non-living entities like boats or paintings.
* Non-living entities that are marked as invisible through this method may e.g. only hide their shadow.
* To hide such entities from players completely, see {@link Player#hideEntity(org.bukkit.plugin.Plugin, Entity)}.
*
* @param invisible If the entity is invisible
*/
void setInvisible(boolean invisible); // Paper - moved up from LivingEntity
/**
* Gets whether the entity is invisible or not.
*
* @return Whether the entity is invisible
*/
boolean isInvisible(); // Paper - moved up from LivingEntity
/**
* Sets this entities no physics status.
*
* @param noPhysics boolean indicating if the entity should not have physics.
*/
void setNoPhysics(boolean noPhysics);
/**
* Gets if this entity has no physics.
*
* @return true if the entity does not have physics.
*/
boolean hasNoPhysics();
// Paper end - missing entity api
/**
* Mark the entity's removal.
*