Missing Entity API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com> Co-authored-by: SoSeDiK <mrsosedik@gmail.com> Co-authored-by: booky10 <boooky10@gmail.com> Co-authored-by: Amin <amin.haddou@frg.wwschool.de> Co-authored-by: TrollyLoki <trollyloki@gmail.com> Co-authored-by: FireInstall <kettnerl@hu-berlin.de> Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com> Co-authored-by: TotalledZebra <Holappa57@gmail.com>
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@@ -1004,6 +1004,7 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*
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* @param invisible If the entity is invisible
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*/
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@Override // Paper - move invisibility up to Entity
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public void setInvisible(boolean invisible);
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/**
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@@ -1011,6 +1012,7 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*
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* @return Whether the entity is invisible
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*/
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@Override // Paper - move invisibility up to Entity
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public boolean isInvisible();
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// Paper start
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@@ -1047,6 +1049,57 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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void setShieldBlockingDelay(int delay);
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// Paper end
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// Paper start - missing entity API
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/**
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* Retrieves the sideways movement direction of the entity.
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* <p>
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* The returned value ranges from -1 to 1, where:
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* - Positive 1 represents movement to the left.
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* - Negative 1 represents movement to the right.
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* <p>
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* Please note that for entities of type {@link Player}, this value is updated only when riding another entity.
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* <p>
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* This method specifically provides information about the entity's sideways movement, whereas {@link #getVelocity()} returns
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* a vector representing the entity's overall current momentum.
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*
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* @return Sideways movement direction, ranging from -1 (right) to 1 (left).
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*/
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float getSidewaysMovement();
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/**
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* Retrieves the upwards movement direction of the entity.
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* <p>
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* The returned value ranges from -1 to 1, where:
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* - Positive 1 represents upward movement.
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* - Negative 1 represents downward movement.
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* <p>
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* Please note that for entities of type {@link Player}, this value is never updated.
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* <p>
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* This method specifically provides information about the entity's vertical movement,
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* whereas {@link #getVelocity()} returns a vector representing the entity's overall
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* current momentum.
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*
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* @return Upwards movement direction, ranging from -1 (downward) to 1 (upward).
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*/
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float getUpwardsMovement();
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/**
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* Retrieves the forwards movement direction of the entity.
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* <p>
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* The returned value ranges from -1 to 1, where:
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* - Positive 1 represents movement forwards.
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* - Negative 1 represents movement backwards.
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* <p>
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* Please note that for entities of type {@link Player}, this value is updated only when riding another entity.
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* <p>
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* This method specifically provides information about the entity's forward and backward movement,
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* whereas {@link #getVelocity()} returns a vector representing the entity's overall current momentum.
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*
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* @return Forwards movement direction, ranging from -1 (backward) to 1 (forward).
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*/
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float getForwardsMovement();
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// Paper end - missing entity API
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// Paper start - active item API
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/**
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* Starts using the item in the specified hand, making it the
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