Missing Entity API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com> Co-authored-by: SoSeDiK <mrsosedik@gmail.com> Co-authored-by: booky10 <boooky10@gmail.com> Co-authored-by: Amin <amin.haddou@frg.wwschool.de> Co-authored-by: TrollyLoki <trollyloki@gmail.com> Co-authored-by: FireInstall <kettnerl@hu-berlin.de> Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com> Co-authored-by: TotalledZebra <Holappa57@gmail.com>
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@@ -170,4 +170,38 @@ public interface Mob extends LivingEntity, Lootable {
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this.setSeed(seed);
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}
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// Paper end - LootTable API
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// Paper start - Missing Entity API
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/**
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* Some mobs will raise their arm(s) when aggressive:
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* <ul>
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* <li>{@link Drowned}</li>
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* <li>{@link Piglin}</li>
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* <li>{@link Skeleton}</li>
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* <li>{@link Zombie}</li>
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* <li>{@link ZombieVillager}</li>
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* <li>{@link Illusioner}</li>
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* <li>{@link Vindicator}</li>
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* <li>{@link Panda}</li>
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* <li>{@link Pillager}</li>
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* <li>{@link PiglinBrute}</li>
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* </ul>
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* <p>
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* Note: This doesn't always show the actual aggressive state as
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* set by {@link #setAggressive(boolean)}. {@link Panda}'s are always
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* aggressive if their combined {@link Panda.Gene} is {@link Panda.Gene#AGGRESSIVE}.
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*
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* @return wether the mob is aggressive or not
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*/
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boolean isAggressive();
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/**
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* Some mobs will raise their arm(s) when aggressive,
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* see {@link #isAggressive()} for full list.
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*
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* @param aggressive wether the mob should be aggressive or not
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* @see #isAggressive()
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*/
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void setAggressive(boolean aggressive);
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// Paper end - Missing Entity API
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}
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