Missing Entity API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev> Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com> Co-authored-by: SoSeDiK <mrsosedik@gmail.com> Co-authored-by: booky10 <boooky10@gmail.com> Co-authored-by: Amin <amin.haddou@frg.wwschool.de> Co-authored-by: TrollyLoki <trollyloki@gmail.com> Co-authored-by: FireInstall <kettnerl@hu-berlin.de> Co-authored-by: maxcom1 <46265094+maxcom1@users.noreply.github.com> Co-authored-by: TotalledZebra <Holappa57@gmail.com>
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@@ -90,4 +90,47 @@ public interface Piglin extends PiglinAbstract, InventoryHolder, com.destroystok
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*/
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@NotNull
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public Set<Material> getBarterList();
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// Paper start
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/**
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* Causes the piglin to appear as if they are charging
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* a crossbow.
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* <p>
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* This works with any item currently held in the piglin's hand.
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*
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* @param chargingCrossbow is charging
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*/
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void setChargingCrossbow(boolean chargingCrossbow);
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/**
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* Gets if the piglin is currently charging the
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* item in their hand.
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*
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* @return is charging
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*/
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boolean isChargingCrossbow();
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/**
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* Sets whether the Piglin is dancing or not
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*
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* @param dancing is dancing
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*/
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void setDancing(boolean dancing);
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/**
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* Causes the piglin to dance for a
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* specified amount of time
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*
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* @param duration duration of the dance in ticks
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*/
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void setDancing(long duration);
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/**
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* Gets if the piglin is currently dancing
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*
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* @return is dancing
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*/
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boolean isDancing();
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// Paper end
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}
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