add tuned server configs for 4 vCPU / 8 GB / 40 players (tracking, activation, hopper, chunk IO)
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# ZernMC tuned paper-world.yml — партиальный, мержится с дефолтами Paper.
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# Копировать в <сервер>/<мир>/paper-world.yml (для каждого мира свой файл!)
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chunks:
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delay-chunk-unloads-by: 10s
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environment:
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disable-thunder: true
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optimize-explosions: true
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fire-tick-delay: 40 # дефолт 30 — реже перезажигаем
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max-block-ticks: 32768 # дефолт 65536
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max-fluid-ticks: 16384 # дефолт 65536
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hopper:
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cooldown-when-full: true
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disable-move-event: true # ломает плагины на InventoryMoveItemEvent
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ignore-occluding-blocks: true
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collisions:
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max-entity-collisions: 5 # дефолт 8
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tick-rates:
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grass-spread: 3
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container-update: 3
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mob-spawner: 3
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wet-farmland: 3
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dry-farmland: 3
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misc:
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# ВНИМАНИЕ: ломает 0-tick схемы, двери-контры и quasi-connectivity.
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# Включать только если игроки на этом не строят.
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redstone-implementation: ALTERNATE_CURRENT
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update-pathfinding-on-block-update: false
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entities:
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per-player-mob-spawns: true
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tracking-range-y:
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enabled: false
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spawning:
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spawn-limits:
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monster: 45
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animal: 12
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ambient: 8
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axolotls: 4
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creature: 8
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misc: 2
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villager: 4
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water_creature: 6
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underground_water_creature: 2
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water_ambient: 4
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ticks-per-spawn:
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monster: 200
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animal: 400
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