Collision API

This commit is contained in:
Owen1212055
2021-10-06 20:10:36 -04:00
parent e88a306a8c
commit c44d007ade
2 changed files with 32 additions and 0 deletions
@@ -493,5 +493,15 @@ public interface RegionAccessor extends Keyed { // Paper
* @return whether a line of sight exists between {@code from} and {@code to}
*/
public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
/**
* Checks if the world collides with the given boundingbox.
* This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
* Does not load chunks that are within the bounding box.
*
* @param boundingBox the box to check collisions in
* @return collides or not
*/
boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
// Paper end
}