@@ -61,6 +61,11 @@ public final class GameRule<T> {
|
||||
*/
|
||||
public static final GameRule<Boolean> DO_MOB_LOOT = new GameRule<>("doMobLoot", Boolean.class);
|
||||
|
||||
/**
|
||||
* Whether projectiles can break blocks.
|
||||
*/
|
||||
public static final GameRule<Boolean> PROJECTILES_CAN_BREAK_BLOCKS = new GameRule<>("projectilesCanBreakBlocks", Boolean.class);
|
||||
|
||||
/**
|
||||
* Whether mobs should naturally spawn.
|
||||
*/
|
||||
@@ -243,6 +248,12 @@ public final class GameRule<T> {
|
||||
*/
|
||||
public static final GameRule<Integer> MAX_COMMAND_CHAIN_LENGTH = new GameRule<>("maxCommandChainLength", Integer.class);
|
||||
|
||||
/**
|
||||
* Determines the number of different commands/functions which execute
|
||||
* commands can fork into.
|
||||
*/
|
||||
public static final GameRule<Integer> MAX_COMMAND_FORK_COUNT = new GameRule<>("maxCommandForkCount", Integer.class);
|
||||
|
||||
/**
|
||||
* Determines the maximum number of blocks which a command can modify.
|
||||
*/
|
||||
@@ -255,6 +266,18 @@ public final class GameRule<T> {
|
||||
public static final GameRule<Integer> PLAYERS_SLEEPING_PERCENTAGE = new GameRule<>("playersSleepingPercentage", Integer.class);
|
||||
public static final GameRule<Integer> SNOW_ACCUMULATION_HEIGHT = new GameRule<>("snowAccumulationHeight", Integer.class);
|
||||
|
||||
/**
|
||||
* The amount of time a player must stand in a nether portal before the
|
||||
* portal activates.
|
||||
*/
|
||||
public static final GameRule<Integer> PLAYERS_NETHER_PORTAL_DEFAULT_DELAY = new GameRule<>("playersNetherPortalDefaultDelay", Integer.class);
|
||||
|
||||
/**
|
||||
* The amount of time a player in creative mode must stand in a nether
|
||||
* portal before the portal activates.
|
||||
*/
|
||||
public static final GameRule<Integer> PLAYERS_NETHER_PORTAL_CREATIVE_DELAY = new GameRule<>("playersNetherPortalCreativeDelay", Integer.class);
|
||||
|
||||
// All GameRules instantiated above this for organizational purposes
|
||||
private final String name;
|
||||
private final Class<T> type;
|
||||
|
||||
Reference in New Issue
Block a user