Commit Graph

130 Commits

Author SHA1 Message Date
Spottedleaf 9aaaadffaa Backport DFU changes from snapshots
When converting to components:
 - Remove enchantments with levels <= 0
 - Remove the item name if it is not valid JSON
 - Remove lore entries that are not valid JSON
2025-09-03 14:59:39 -07:00
Warrior 79cf1353b9 Ignore HopperInventorySearchEvent when it has no listeners (#13009) 2025-08-23 16:25:40 +00:00
Moulberry 38fe16b5f2 Fix missing reason in disconnectAsync (#13001) 2025-08-21 22:13:31 +01:00
Emily 846c64f4d1 Allow for sending plugin messages during configuration stage (#12915) 2025-08-04 15:06:52 +02:00
David a57636189a Add WorldDifficultyChangeEvent (#12471) 2025-07-26 23:38:16 +02:00
David Mayr 57c13137e4 Allow to change despawnInPeaceful (#12880) 2025-07-26 14:13:42 -07:00
Alejandro Nieto 9ccc51df43 Fix legacy pearls forgetting owner on disconnect (#12884) 2025-07-26 21:53:29 +02:00
Bjarne Koll 103187750e [ci skip] Update mache for codebook 1.0.15 (#12887) 2025-07-24 01:24:41 +02:00
ookiegajwa 602ea9f0e1 Restore previous PlayerToggleSneakEvent behaviour (#12815)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2025-07-20 23:54:27 +02:00
metabrix f7c59f914c Fix broken resource pack API when configured in configuration stage (#12866)
Correctly return the resource pack status from Player#getResourcePackStatus()
when the resource pack was send and accepted during the configuration stage.
2025-07-18 20:22:28 +02:00
Spottedleaf aa4ef06748 Update DataConverter constants for 1.21.8 2025-07-17 16:23:33 -07:00
Spottedleaf d8cb3f5852 Update DataConverter to 1.21.8-RC1
Add a non-Vanilla converter which removes ENTITY fall_distance
entries if they are equal to 0.0. This fixes incorrectly
converted data before https://github.com/PaperMC/DataConverter/commit/b6675e47ca068f152c3b648b3869fe63ca12b720
2025-07-17 07:03:10 -07:00
Spottedleaf 04f95191f1 Fix spawners converted from 1.21.4 not running finalisation logic
DataConverter incorrectly placed a fall_distance value with 0.0
if the entity did not have a FallDistance entry. This results in the
entity spawn data having 2 entries, which prevents finalisation
logic from running.

We can fix this by removing the fall_distance entry if it is 0.0.

In 1.21.8 there will be a proper fix for this and the patch can be
dropped.
2025-07-16 10:33:06 -07:00
Spottedleaf 21fb54246e Do not write fall_distance tag unless it already existed before
It looks like BaseSpawner will not run natural spawn finalization
unless the entire data tag only contains the ID.

This only fixes converting old data, we need a fix for already
converted data.
2025-07-15 17:09:06 -07:00
Nassim Jahnke a939945148 Fixup sendAllDataToRemote calls
Reduces unnecessary item copies by a lot
2025-07-11 17:43:05 +02:00
Jake Potrebic b4466ec981 Dialog API (#12671) 2025-07-06 20:49:43 +02:00
Nassim Jahnke 3fec37a9c1 Move the double call into the dispatch method
At some point later,
2025-07-01 21:44:24 +02:00
Nassim Jahnke c3be00f0ec Always call plugin message dispatch on PlayerConnection 2025-07-01 21:09:44 +02:00
Owen 6ea679eb07 Allow listening to plugin messages during configuration phase (#12775) 2025-07-01 15:40:50 +02:00
Spottedleaf 4c47c76ecf Update DataConverter constants for 1.21.7
https://github.com/PaperMC/DataConverter/commit/04b08a102a3d2473420edceed05420b5ccb3b771
2025-06-30 08:28:39 -07:00
Owen 7f60924390 Configuration API (#12301)
This implements a solution that preemptively exits the tick loop if we have already marked the connection as disconnecting. This avoids changing the result of Connection#isConnected in order to avoid other possibly unintentional changes. Fundamentally it should be investigated if closing the connection async is really still needed.

This also additionally removes the login disconnecting logic for server stopping, as this was also a possible issue in the config stage but also shouldn't be an issue as connections are closed on server stop very early.

Additionally, do not check for isConnecting() on VERIFYING, as that seemed to be an old diff originally trying to resolve this code, however isConnected is not updated at this point so it pretty much was useless.
2025-06-30 11:49:15 +02:00
Bjarne Koll dda39a0f05 1.21.7-rc2 2025-06-30 11:49:13 +02:00
Shane Freeder 35b2c6ece4 Use dropped item for stats info (#12747)
We are already using the dropped stack to determine the type, we
might as well also use it for the count, given that plugins can already
mutate the type, might as well let them mess with the amount.
2025-06-26 19:44:29 +01:00
Spottedleaf 692e93a91f Fix MC-299110
When converting entity/poi data (SimpleRegionStorage),
we need to insert the new data version so that force upgrading
will write the data back with the correct version.
2025-06-25 12:25:45 -07:00
Spottedleaf aa6ee44a7a Re-add global region scheduler tick erroneously removed in last commit 2025-06-24 08:14:29 -07:00
Spottedleaf 7c90c7c497 Optimise EntityScheduler ticking
The vast majority of the time, there are no tasks scheduled to
the EntityScheduler. We can avoid iterating the entire entity list
by tracking which schedulers have any tasks scheduled.
2025-06-24 07:19:33 -07:00
Spottedleaf 2f083acbed Ensure player entity schedulers are ticked when they are dead
If the player dies, then they are removed from the world and
as a result are not present in the world entity map.

To guarantee that the player entity scheduler is ticked, we can
tick all schedulers for players in the server player list, and
then skip all players we find in the world entity map.

This problem is not present on Folia since Folia must guarantee
that the player remains in the world.
2025-06-24 05:12:58 -07:00
Spottedleaf 38c1ddb52a Add and use FeatureHooks.getAllEntities
The ServerLevel#getAllEntities function only returns entities which
are accessible. FeatureHooks#getAllEntities will return all
entities, whether or not they are accessible.

Use the new hook in the EntityCommand, which allows server admins
to inspect entities in unloaded chunks.

Use the hook as well for ticking the EntityScheduler. This fixes
an issue whether unloaded entities did not have their scheduler ticked.
2025-06-24 04:55:58 -07:00
Spottedleaf 46b4b0b8d5 Improve keepalive ping system
Send more keepalives, record all transactions within the last minute.
We send more keepalives so that the latency calculation is more
accurate. Since we send more keepalives, we track all pending
keepalives in case multiple end up in flight.

Additionally, replace the latency calculation with a true
average over the last 5 seconds of keepalive transactions.
2025-06-24 04:23:08 -07:00
Pedro 803baf0ba6 Support hidden entities in Waypoints (#12715) 2025-06-22 13:42:06 -04:00
Strokkur24 186e9e331b Relocate CommandMap#registerServerAliases() call to after lifecycle events have been run (#12601) 2025-06-21 14:44:07 -04:00
Owen 71b0c76861 Adds support for vanilla negative explosions (#12705)
Fixes #10460
2025-06-21 00:54:53 -04:00
Spottedleaf e4eb69b8a1 Do not allow ticket level decreases to be processed asynchronously
Note: This cannot happen on the Fabric/NeoForge versions since
async ticket level processing is not allowed, but can happen on
Paper. This change is made here so that Paper can
remain in sync.

Ticket level decreases may be handled asynchronously when the
off-thread invokes processTicketUpdates() when the main thread
is running ChunkHolderManager#tick(). This is because the ticket
update is queued during tick(), but not executed (invoking
processTicketUpdates) until after releasing the ticket lock.
This creates a small window for an off-thread to invoke
processTicketUpdates() and steal the update.

When the update is stolen, the full chunk status update (if any)
will be eventually queued to execute via the chunk task queue.
If the chunk queue is processed during the server tick at any
point other than the ChunkHolderManager tick, then any ticket
level decrease will violate an important invariant in the
Moonrise chunk system: ticket level decreases only occur during
ChunkHolderManager tick. This invariant exists to make interfacing
with the chunk system easier, especially working with off-thread
contexts.

This change is specifically made to work towards fixing
https://github.com/PaperMC/Folia/issues/363
2025-06-20 21:10:09 -07:00
Spottedleaf 219f86ee06 Implement chunk unload delay config option
Fixes https://github.com/PaperMC/Paper/issues/12056
2025-06-20 21:07:21 -07:00
Spottedleaf c77d5f99f9 Fix MC-297591
Vanilla does not increment ticket timeouts if the chunk is
progressing in generation. They made this change in 1.21.6
so that the ender pearl ticket does not expire if the chunk
fails to generate before the timeout expires. Rather than
blindly adjusting the entire system behavior to fix this
small issue, we instead add non-expirable tickets to keep
ender pearls ticking.
2025-06-20 20:53:01 -07:00
Owen 6a51c44ec2 Cleanup Primed TNT Fix (#12704)
This option should probably be removed as its a descendant of an option that allows "old tnt cannon" behavior before ~1.9 But this improves the fix so properly update the velocity/position rather than the questionable way it was doing it before.
2025-06-20 18:22:37 -04:00
Spottedleaf 8980ead7ea Directly walk text component after converting from JSON
It's important to convert the ItemStack present inside
the text component. The ItemStack nests TEXT_COMPONENT (written
book pages, custom name, ...) which would otherwise not be walked
since we have set a breakpoint at the version and moved the walker
to the next version step.

This fixes item names for hover events inside written book pages
failing to convert to NBT. This issue is also present on DFU.
2025-06-17 19:02:35 -07:00
Spottedleaf e4d7178a3c Implement WaypointTransmitter#isChunkVisible
The Vanilla chunk tracker on Moonrise always returns false. We need
to redirect to Moonrise's chunk loader.

https://github.com/Tuinity/Moonrise/commit/aef2b81d6e805f6af7d12d904fb88cdca1f721ca
2025-06-17 17:53:12 -07:00
Spottedleaf 1fcc4162d1 Implement FeatureHooks#isChunkSent for Moonrise chunk system
Need to use the player chunk loader, as that will contain the
sent chunks.
2025-06-17 17:47:50 -07:00
Spottedleaf 40d5d31c83 Fix recursively converting JSON Text Components
See https://github.com/PaperMC/DataConverter/commit/142ec80d2892a1978ccd0a85a8f99e704e4b3a8d
2025-06-17 16:38:01 -07:00
Spottedleaf 8318dcb74b Update DataConverter to 1.21.6-rc1
https://github.com/PaperMC/DataConverter/commit/b388a85809b1af6a762339d33c6afa6a4bd45d50

The 1.21.6 update will include better handling of legacy
hover events.
2025-06-17 10:00:54 -07:00
Spottedleaf b28d77b3e3 Update Moonrise to 1.21.6
https://github.com/Tuinity/Moonrise/commit/0451444abfd5f0011afe13054347c11a8f57de59
2025-06-17 09:46:59 -07:00
Nassim Jahnke 245b5473a0 Update base to 1.21.6 2025-06-17 17:17:44 +02:00
Nassim Jahnke 457a0a69bf Bump version string and protocol version to 1.21.6 release
Notably, this does not bump the world data version. This will be left for when the actual Vanilla base is updated, just in case. This early bump will likely be the exception for more ironed out update previews in the future.
2025-06-17 15:54:23 +02:00
Bjarne Koll a24f9b204c 1.21.6 dev
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2025-06-17 15:45:25 +02:00
Spottedleaf 519e4224b1 Fix infinite loop in RegionFile IO
If an exception is thrown during decompress then the read process
would be started again, which of course would eventually throw in
the decompress process.
2025-06-09 02:46:34 -07:00
Shane Freeder 4eda045b15 Backport fix for MC-296337 (Fixes #12617) (#12619) 2025-06-06 19:05:30 +01:00
brickmonster fa360aa836 Add some missing annotations and an incorrect one (#12204) 2025-05-18 18:31:49 -04:00
Nassim Jahnke 358e72ec0d Remove simplify remote item matching stuff for now
Twas broken for some time and I haven't had time to address it, this may be revisited later in a different way
2025-05-09 14:47:24 +02:00
Spottedleaf d2ad2e668d Add missing EntityLookup#getAllMapped from Moonrise
Not used but the sources should remain synced.
2025-05-07 18:31:25 -07:00