Commit Graph

3582 Commits

Author SHA1 Message Date
Warrior 4b893907f6 Fix contextual map renderer memory leak (#11841) 2024-12-27 23:25:02 +01:00
Jake Potrebic b4051dbff7 Handle disabled vanilla registry values correctly (#11781) 2024-12-27 23:11:26 +01:00
Nassim Jahnke 326c687047 Fix whack diff from last commit 2024-12-27 13:47:25 +01:00
Nassim Jahnke 2b73d1957c More var name fixes 2024-12-27 13:45:04 +01:00
Nassim Jahnke c530c39f4e More var name fixes 2024-12-27 12:31:54 +01:00
SoSeDiK aac246ae29 Expand on entity serialization API (#11807) 2024-12-27 00:08:00 +01:00
Jake Potrebic 3a479eadd7 Add Registry#getTags (#11795) 2024-12-25 19:39:27 -08:00
masmc05 a07cec16f8 Add effective name to ItemStack (#11770) 2024-12-25 21:56:24 +01:00
Lulu13022002 140577b762 Fix broken field rename compat for instrument "feel_goat_horn" (#11824) 2024-12-25 12:36:23 -08:00
Warrior 25cc3d8578 Fix EnchantmentView#setOffers length precondition being flipped (#11818) 2024-12-25 11:08:07 +01:00
Pedro d568e175ee Port basic lookAt methods from Player to Entity (#11775) 2024-12-24 23:00:07 +01:00
Lulu13022002 9e2d39cd26 Fix double chest identification (#11812) 2024-12-24 22:57:24 +01:00
Bjarne Koll b8a0541ccf Fix 0 parameter in Player#applyMending (#11802)
Prevent division by zero in Player#applyMending by simply using zero
instead if the divider itself is zero.
This matches vanilla behaviour in the sense that
ExperienceOrb#repairPlayerItems, which this logic is lifted from, does
pass zero to the enchantment helper and runs its first iteration on
repairing. Vanilla is not affected as the computation failing with zero
is used to compute the leftover exp value, which is not needed if zero
itself is passed in.
As the paper impl however exposes said value to the initial event, our
code needs to account for the zero division.
2024-12-24 10:58:58 +01:00
Jake Potrebic a0b3326609 refactor registry entry to detach 'delayed' from other meta
Also fixes an issue with direct holders
2024-12-22 21:17:34 -08:00
Jake Potrebic 46c6f497c7 Fix Registry#getKey implementation 2024-12-21 14:56:01 -08:00
Nassim Jahnke e0593e9286 More diff/changed variable name cleanup 2024-12-21 12:15:25 +01:00
Lulu13022002 051ab9117a fix more diff 2024-12-20 23:39:43 +01:00
Spottedleaf 48f34f8c90 Port CB changes from Moonrise patch 2024-12-20 10:52:51 -08:00
Spottedleaf 6186079231 Migrate ChunkSystem class to PaperHooks 2024-12-20 09:22:42 -08:00
Lulu13022002 5922e6334b fix allowPermanentBlockBreakExploits config 2024-12-18 23:35:47 +01:00
Lulu13022002 6126012369 readd beacon effect cause 2024-12-18 19:29:39 +01:00
Nassim Jahnke d94e258d01 Clean up add/removePluginChunkTicket
No need to be that invasive to Vanilla code for simple, non-hot and small collection checks
2024-12-17 21:40:20 +01:00
Nassim Jahnke 2d83f05a6c Update watchdog patches 2024-12-17 13:32:46 +01:00
Lulu13022002 57c683647f reformat spigot package 2024-12-16 19:22:48 +01:00
Spottedleaf 7d29c678f7 Add in DataConverter 2024-12-16 09:39:14 -08:00
Lulu13022002 783b3b70e6 readd dropped event in InteractWithDoor 2024-12-16 17:29:46 +01:00
Nassim Jahnke f8cb014d20 Move Aikar's EAR 1 into EAR 2 patch 2024-12-16 14:08:25 +01:00
Nassim Jahnke 47c06357f7 Initial update to EAR patch 2024-12-16 13:03:53 +01:00
Nassim Jahnke a148433e1e Update Improve-Maps-in-item-frames patch 2024-12-16 10:10:02 +01:00
Nassim Jahnke a15bb2bbd0 Fix and clean up MapItemSavedData Spigot patch
It's been dysfunctional for a good while, though I don't think it's even needed. That can be investigated later
2024-12-16 09:56:45 +01:00
Jake Potrebic 4cc2be301d it compiles? 2024-12-15 14:36:05 -08:00
Jake Potrebic cb51a4fbcd more compile fixes 2024-12-15 14:12:59 -08:00
Lulu13022002 ec57b99bf5 readd removal cause for thrown eggs 2024-12-15 23:07:15 +01:00
Jake Potrebic acd43900f5 remove more imports and cleanup 2024-12-15 12:51:34 -08:00
Nassim Jahnke 6dcb4a33b6 Fix some compilation errors 2024-12-15 21:28:08 +01:00
Bjarne Koll 35afd218f5 net/minecraft/server/level 2024-12-15 06:22:17 +01:00
Jake Potrebic ca5499c7fa Switch Impl types to Holderable 2024-11-24 15:08:19 -08:00
Owen1212055 d300c94ec2 Properly resend entities
This resolves some issues which caused entities to not be resent correctly.
Entities that are interacted with need to be resent to the client, so we resend all the entity
data to the player whilst making sure not to clear dirty entries from the tracker. This makes
sure that values will be correctly updated to other players.

This also adds utilities to aid in further preventing entity desyncs.

This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
to be used despite being cancelled on the server.

For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values,
and so we have to (forcibly) resend them in order for the client to reset their using item state.

See: https://github.com/PaperMC/Paper/pull/1896

== AT ==
public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
2022-12-07 17:25:19 -05:00
96DarkCode96 2837612191 Fix Player.setPlayerListOrder to send update to clients 2024-12-10 15:45:47 +01:00
Owen1212055 25c25923e9 DataComponent API
Exposes the data component logic used by vanilla ItemStack to API
consumers as a version-specific API.
The types and methods introduced by this patch do not follow the general
API deprecation contracts and will be adapted to each new minecraft
release without backwards compatibility measures.

== AT ==
public net/minecraft/world/item/component/ItemContainerContents MAX_SIZE
public net/minecraft/world/item/component/ItemContainerContents items
2024-04-28 19:53:01 -04:00
Nassim Jahnke 2a20fde332 Add feature patch hook for overrides 2024-12-05 13:00:22 +01:00
Bjarne Koll 45d04f9749 Add registry entry and builders 2024-06-13 23:45:32 +02:00
Jake Potrebic a1b891dd88 Registry Modification API
== AT ==
public net.minecraft.core.MappedRegistry validateWrite(Lnet/minecraft/resources/ResourceKey;)V
public net.minecraft.resources.RegistryOps lookupProvider
public net.minecraft.resources.RegistryOps$HolderLookupAdapter
2023-02-27 18:28:39 -08:00
kokiriglade 4bae091802 Expanded Art API 2024-11-23 18:58:49 +00:00
Abel 7294ae3022 API to allow/disallow tick sleeping 2024-11-12 22:25:20 +01:00
Abel b4c394a1c6 API to check if the server is sleeping 2024-11-10 16:32:34 +01:00
Bjarne Koll c7c3d8a9cb Fix incorrect invulnerability damage reduction
Fixes incorrect spigot handling of the invulnerability damage
reduction applied when an already invulnerable entity is damaged with a
larger damage amount than the initial damage.
Vanilla still damages entities even if invulnerable if the damage to be
applied is larger than the previous damage taken. In that case, vanilla
applies the difference between the previous damage taken and the
proposed damage.

Spigot's damage modifier API takes over the computation of damage
reducing effects, however spigot invokes this handling with the initial
damage before computing the difference to the previous damage amount.
This leads to the reduction values to generally be larger than expected,
as they are computed on the not-yet-reduced value.
Spigot applies these reductions after calling the EntityDamageEvent and
*then* subtracts the previous damage point, leading to the final damage
amount being smaller than expected.

This patch cannot simply call the EntityDamageEvent with the reduced
damage, as that would lead to EntityDamageEvent#getDamage() returning
the already reduced damage, which breaks its method contract.
Instead, this patch makes use of the DamageModifier API, implementing
the last-damage-reduction as a DamageModifier.
2024-11-11 21:35:27 +01:00
Barnaby 318f7b2014 Reduce work done in CraftMapCanvas.drawImage by limiting size of image and using System.arraycopy instead of for loops and use bitwise operations to do bounds checks. 2024-06-29 12:06:51 +01:00
Jake Potrebic 9467a08b36 Improve performance of RecipeMap#removeRecipe 2024-10-31 20:36:41 -07:00
Riley Park 855db272b1 Bundle spark 2024-07-16 14:55:23 -07:00