Commit Graph

26 Commits

Author SHA1 Message Date
Jake Potrebic a0f4d303eb 788/1053 2024-06-13 18:30:23 -07:00
Jake Potrebic 0ef31547a1 Finish API patches 2024-06-13 08:45:43 -07:00
Noah van der Aa e6eff7111e Fix WorldCreator#keepSpawnLoaded 2024-04-25 19:57:27 +02:00
Noah van der Aa b8911367e6 more work (721) 2024-04-24 22:05:42 +02:00
Jake Potrebic 47ee5579ff Begin update to 1.20.5 2024-04-23 10:02:08 -07:00
Nassim Jahnke 8dae5500dd [ci skip] Move chunk system patch a bit back 2024-01-24 15:57:53 +01:00
Nassim Jahnke ec3867cd12 [ci skip] Add more identifying patch comments 2024-01-18 18:52:00 +01:00
Owen1212055 2633e8f90d Patches!!! (2) 2023-12-06 11:00:26 -05:00
Nassim Jahnke 46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Jason Penilla cd2ebaa455 Update paperweight to 1.5.9 (#9872) 2023-10-26 16:34:58 -07:00
Jake Potrebic 3a4d982c0f Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9861) 2023-10-26 14:56:40 -07:00
Spottedleaf 9bf842c13e Chunk system patch 2023-09-22 13:13:57 -07:00
Noah van der Aa 2b7e17a127 more more more more more more more more more work 2023-09-22 17:24:59 +02:00
Noah van der Aa 524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
Owen1212055 f328e1ae26 vine boom sound 2023-06-08 04:47:19 -04:00
Nassim Jahnke 1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
Nassim Jahnke b5f8080674 More more more more more more more more patches 2023-03-14 22:10:53 +01:00
Nassim Jahnke 08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
Nassim Jahnke bbd997db62 More patchidy patched patches 2022-12-07 22:35:34 +01:00
Nassim Jahnke b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
Spottedleaf 0f1a8717e8 Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
Nassim Jahnke 2f8a665549 More more more more more more more work 2022-07-27 23:50:05 +02:00
Nassim Jahnke 858aabab7c Move patches over, start with first few 2022-07-27 20:52:03 +02:00
Nassim Jahnke dcb23664a3 More more more more more more more more more more more patches 2022-06-08 15:36:56 +02:00
Nassim Jahnke 1148687a8d Prepare for 1.19 dev 2022-06-07 18:52:56 +02:00
Shane Freeder 5db9697593 WorldCreator#keepSpawnLoaded (#7673) 2022-04-20 10:26:09 +01:00