Commit Graph

33 Commits

Author SHA1 Message Date
Shane Freeder 615e1d5a6a A bunch of patches 2024-10-23 20:43:06 +01:00
Noah van der Aa 510057a8ad okaaay let's go 2024-10-22 18:23:19 +02:00
Jake Potrebic 4ff15b38e5 650/1053 2024-06-13 17:08:12 -07:00
Jake Potrebic 0ef31547a1 Finish API patches 2024-06-13 08:45:43 -07:00
Jason Penilla c3eb1935c1 compile fixes 2024-04-24 22:16:04 -07:00
Nassim Jahnke bd5d09cb3f 666 plus 1 2024-04-24 17:27:28 +02:00
Jake Potrebic 47ee5579ff Begin update to 1.20.5 2024-04-23 10:02:08 -07:00
Bridge 7de6922d21 feat: Entity#teleportAsync method with TeleportFlags (#10371)
* feat: Entity#teleportAsync method with TeleportFlags

* use method-local class

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-04-06 22:38:37 +02:00
maxcom1 6a200a1663 Add methods to change entity physics (#10334) 2024-03-23 22:26:17 +01:00
FireInstall 0c76cbb7cc Move invisible setting up to entities (#10346) 2024-03-23 20:27:30 +01:00
Nassim Jahnke d71804b7f8 Finish moving patches back and improving compilable state 2024-01-25 10:54:46 +01:00
Nassim Jahnke b5b92e90d8 [ci skip] Add more identifying patch comments, merge related patches 2024-01-19 12:30:04 +01:00
Jason Penilla 436a966767 p a t c h e s 2023-12-05 21:49:31 -07:00
Nassim Jahnke 46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Bjarne Koll 0c48ad35ee More work work work 2023-09-22 15:32:32 +02:00
Noah van der Aa 524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
Jake Potrebic 180fe2a014 fix some more compile issues 2023-06-08 12:35:20 -07:00
Jake Potrebic d6e3522bf4 signing off for now 2023-06-07 19:12:38 -07:00
Nassim Jahnke 1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
Nassim Jahnke 0fa58eada1 More more more more more more patches 2023-03-14 21:25:13 +01:00
Nassim Jahnke 08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
Josh Roy 166dc90e1c Remove CraftItemStack#setAmount null assignment (#8807)
This creates a problem with Paper's item serialization
api where deserialized items, which are internally
created as a CraftItemStack, will be completely lost if
#setAmount(0) is invoked (since the underlying handle
is set to null), while a regular Bukkit ItemStack
simply sets the amount field to zero, retaining the
item's data.

Vanilla treats items with zero amounts the same as items
with less than zero amounts, so this code doesn't create
a problem with operations on the vanilla ItemStack.
2023-01-24 09:30:51 -05:00
Nassim Jahnke 00dec09758 Patching patched patched patches 2022-12-07 21:16:54 +01:00
Nassim Jahnke b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
Nassim Jahnke ca9ce05bb0 More more more more work 2022-07-27 23:19:52 +02:00
Nassim Jahnke 858aabab7c Move patches over, start with first few 2022-07-27 20:52:03 +02:00
Nassim Jahnke 428127a055 More more more more more more more patches 2022-06-08 12:20:57 +02:00
Nassim Jahnke 1148687a8d Prepare for 1.19 dev 2022-06-07 18:52:56 +02:00
Jake Potrebic 5c7b445c76 Remove KeyedObject interface (#7680) 2022-03-30 13:28:38 -07:00
Jason Penilla 70c5cb9fbb even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even more patches 2021-11-25 00:10:26 -08:00
Jason Penilla 4e12e11a9b even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even more patches 2021-11-24 23:47:39 -08:00
Jason Penilla ed6d43ddb0 Prepare for updating server patches 2021-11-23 00:57:41 -08:00
Josh Roy d19cd1ac56 Add Raw Byte Entity Serialization (#6826) 2021-11-10 21:53:27 -05:00