Commit Graph

16 Commits

Author SHA1 Message Date
Shane Freeder 1872a94c83 Update CB/S 2018-03-31 10:34:25 +01:00
Aikar 66dd61702a Add max-player-auto-save-per-tick setting to spread out saves more
This will force the saves to spread over multiple ticks even when many
players auto save interval is aligned, avoiding spikes on large servers.

Closes #1021
2018-03-04 20:20:27 -05:00
Shane Freeder 6d2da5e46e Update B/CB 2018-01-24 17:31:43 +00:00
Zach Brown c93e1ee068 Update upstream B/CB/S 2018-01-10 23:31:19 -06:00
stonar96 3a9f17bc4b Anti Xray v2 (#858) 2017-10-05 14:38:21 +01:00
Aikar a289bd5949 Update upstream (memory leak fix) 2017-07-16 20:36:27 -04:00
Zach Brown 1c208bf05b Update upstream CB/S 2017-06-18 20:36:55 -05:00
Zach Brown b39f2133a1 Update Paper to MC 1.12-pre5 2017-05-20 23:41:39 -05:00
Zach Brown ab4ae72fd5 Update to MC 1.12-pre2 2017-05-14 13:05:01 -05:00
Zach Brown 2671b8b308 Update upstream B/CB/S 2017-04-28 19:25:52 -05:00
Shane Freeder 4200b785dc Remove Ignore invalid Marker Icon ID's in maps
Spigot has patched this issue inside MapIcon, meaning that we no longer need to maintain this patch; Spigots patch also fixes #668 in that it will verify the length of the array, as well as protect against a negative type value being fetched from the array. Only real change is that Spigots patch returns a MapIcon.Type.PLAYER, instead of the RED_MARKER as originally PR'd by Aikar.
2017-04-22 15:32:06 +01:00
Zach Brown 22e2858fee Update bStats implementation 2017-04-22 01:16:45 -05:00
Zach Brown 0d1f8be81d Update upstream B/CB 2017-04-21 23:42:59 -05:00
Zach Brown 013c024ca2 Update upstream CB 2017-01-28 17:36:03 -06:00
Zach Brown b0348aea3e Update upstream B/CB/S 2017-01-20 05:21:44 -06:00
Aikar 24858ab25e Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 15:48:22 -05:00