Commit Graph

10 Commits

Author SHA1 Message Date
Spigot 8955b40968 Bump thread safety patch up.
By: md_5 <md_5@live.com.au>
2013-03-23 17:56:28 +11:00
Spigot 5fa5beac8e Migrate the crop fixes by @Aikar to the core patch.
By: md_5 <md_5@live.com.au>
2013-03-23 10:08:09 +11:00
Spigot 637ef9d41a Add per world view distance which got lost along the way.
By: md_5 <md_5@live.com.au>
2013-03-23 09:55:21 +11:00
Spigot af602bf158 [Cleanup] Update merge patches.
By: md_5 <md_5@live.com.au>
2013-03-23 09:48:22 +11:00
Spigot f370ab8784 Update to 1.5.1
By: Benjamin James Harrison-Sims <tehrainbowguy@gmail.com>
2013-03-20 21:54:12 +00:00
Spigot bad273fe08 Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit.
By: md_5 <md_5@live.com.au>
2013-03-19 16:51:45 +11:00
Spigot f831bcfce2 Phase 1 of MC 1.5 update. No this is not meant to compile, don't get your hopes up :p
By: md_5 <md_5@live.com.au>
2013-03-16 08:35:56 +11:00
Spigot 23ef44c195 Rename connection timing to accurately reflect what is actually being timed.
By: md_5 <md_5@live.com.au>
2013-03-02 10:40:13 +11:00
Spigot 129f77dc51 Do not include task id in timings handler name
Plugins that spam use repeating task timers are filling up the CustomTimingHandler list, which can degrade performance over time
Considering Essentials does this, and many servers use Essentials... def need to stop this.

By: Aikar <aikar@aikar.co>
2013-02-27 00:39:53 -05:00
Spigot 3be016271f Overhaul to Timings and Entity Activation Range
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.

This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.

This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.

These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.

By: Aikar <aikar@aikar.co>
2013-02-26 12:21:40 -05:00