Commit Graph

11 Commits

Author SHA1 Message Date
Bukkit/Spigot 416c865476 SPIGOT-2540: Add nullability annotations to entire Bukkit API
By: Darkyenus <darkyenus@gmail.com>
2019-03-13 17:42:57 +11:00
Bukkit/Spigot 417599c2ab Some minor improvements from static analysis
By: md_5 <git@md-5.net>
2017-11-07 17:28:28 +11:00
Bukkit/Spigot 925591bd64 Add isFinite util methods.
By: md_5 <git@md-5.net>
2015-02-26 21:27:34 +11:00
Bukkit/Spigot 55b9c40dda Move checkFinite methods to a util class.
By: md_5 <git@md-5.net>
2015-02-26 21:23:26 +11:00
Bukkit/Spigot db05700052 Use simple multiplication for squaring. Fixes BUKKIT-4836
This change adds a method to NumberConversions for squaring and
replaces uses of Math.pow(..., 2) with the new method for efficiency
reasons.

By: Wesley Wolfe <weswolf@aol.com>
2013-10-09 01:56:35 -05:00
Bukkit/Spigot 3dc0047d2a Adding ceil to NumberConversions
By: Wesley Wolfe <weswolf@aol.com>
2012-04-15 18:25:57 -05:00
Bukkit/Spigot fa6a95bc3f [Bleeding] Optimized locToBlock. Addresses BUKKIT-815
By: Wesley Wolfe <weswolf@aol.com>
2012-02-29 16:07:47 -06:00
Bukkit/Spigot dd1bee786b [Bleeding] Added a Metadata framework for Entities, Blocks, and Worlds
This metadata implementation has the following features:

- All metadata is lazy. Metadata values are not actually computed until another plugin requests them. Memory and CPU are conserved by not computing and storing unnecessary metadata values.

- All metadata is cached. Once a metadata value is computed its value is cached in the metadata store to prevent further unnecessary computation. An invalidation mechanism is provided to flush the cache and force recompilation of metadata values.

- All metadata is stored in basic data types. Convenience methods in the MetadataValue class allow for the conversion of metadata data types when possible. Restricting metadata to basic data types prevents the accidental linking of large object graphs into metadata. Metadata is persistent across the lifetime of the application and adding large object graphs would damage garbage collector performance.

- Metadata access is thread safe. Care has been taken to protect the internal data structures and access them in a thread safe manner.

- Metadata is exposed for all objects that descend from Entity, Block, and World. All Entity and World metadata is stored at the Server  level and all Block metadata is stored at the World level.

- Metadata is NOT keyed on references to original objects - instead metadata is keyed off of unique fields within those objects. Doing this allows metadata to exist for blocks that are in chunks not currently in memory. Additionally, Player objects are keyed off of player name so that Player metadata remains consistent between logins.

- Metadata convenience methods have been added to all Entities, Players, Blocks, BlockStates, and World allowing direct access to an individual instance's metadata.

- Players and OfflinePlayers share a single metadata store, allowing player metadata to be manipulated regardless of the player's current online status.

By: rmichela <deltahat@gmail.com>
2011-12-08 00:33:33 -05:00
Bukkit/Spigot 4c1a926d66 Reduced excessive exception handling in NumberConversions. Addresses BUKKIT-825
This also allows, for instance, to parse complex numbers with imaginary part=0, if the according toString method omits zero components.
This also saves some unboxing (Foo.valueOf returns a wrapper, while Foo.parseFoo returns a primitive)

By: TomyLobo <tomylobo@nurfuerspam.de>
2012-02-25 16:25:42 +01:00
Bukkit/Spigot aaab1cba23 Generic cleanup of warnings, whitespace and style.
By: Erik Broes <erikbroes@grum.nl>
2011-12-25 16:02:30 +01:00
Bukkit/Spigot efa01d0a28 Configuration methods .getX (int/double/etc) now try to cast existing values where possible. This fixes BUKKIT-290
By: Nathan Adams <dinnerbone@dinnerbone.com>
2011-12-12 18:34:26 +00:00