package org.bukkit.block; import org.bukkit.event.entity.EntityDeathEvent; import org.jetbrains.annotations.NotNull; /** * Represents a captured state of a sculk catalyst. */ public interface SculkCatalyst extends TileState { /** * Causes a new sculk bloom, as if an entity just died around this catalyst. *

* Typically, charges should be set to the exp reward of a mob * ({@link EntityDeathEvent#getDroppedExp()}), which is usually * 3-5 for animals, and 5-10 for the average mob (up to 50 for * wither skeletons). Roughly speaking, for each charge, 1 more * sculk block will be placed. *

* If charges > 1000, multiple cursors will be spawned in the * block. * * @param block which block to spawn the cursor in * @param charges how much charge to spawn. */ void bloom(@NotNull Block block, int charges); // Paper start - SculkCatalyst bloom API /** * Bloom at the specified location as if an entity that drops experience just died there. * * @param position position to bloom at * @param charge charge to bloom with, normally the amount of experience dropped from the dead entity */ void bloom(@org.jetbrains.annotations.NotNull io.papermc.paper.math.Position position, int charge); // Paper end - SculkCatalyst bloom API }