package org.bukkit.spawner;
import org.bukkit.block.CreatureSpawner;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.minecart.SpawnerMinecart;
import org.bukkit.inventory.ItemStack;
import org.jspecify.annotations.NullMarked;
/**
* Represents an entity spawner.
* May be a {@link SpawnerMinecart} or a {@link CreatureSpawner}.
*/
@NullMarked
public interface Spawner extends BaseSpawner {
/**
* {@inheritDoc}
*
* If set to -1, the spawn delay will be reset to a random value between
* {@link #getMinSpawnDelay} and {@link #getMaxSpawnDelay()}.
*
* @param delay The delay.
*/
@Override
void setDelay(int delay);
/**
* The minimum spawn delay amount (in ticks).
*
* This value is used when the spawner resets its delay (for any reason).
* It will choose a random number between {@link #getMinSpawnDelay()}
* and {@link #getMaxSpawnDelay()} for its next {@link #getDelay()}.
*
* Default value is 200 ticks.
*
* @return the minimum spawn delay amount
*/
int getMinSpawnDelay();
/**
* Set the minimum spawn delay amount (in ticks).
*
* @param delay the minimum spawn delay amount
* @see #getMinSpawnDelay()
*/
void setMinSpawnDelay(int delay);
/**
* The maximum spawn delay amount (in ticks).
*
* This value is used when the spawner resets its delay (for any reason).
* It will choose a random number between {@link #getMinSpawnDelay()}
* and {@link #getMaxSpawnDelay()} for its next {@link #getDelay()}.
*
* This value must be greater than 0 and less than or equal to
* {@link #getMaxSpawnDelay()}.
*
* Default value is 800 ticks.
*
* @return the maximum spawn delay amount
*/
int getMaxSpawnDelay();
/**
* Set the maximum spawn delay amount (in ticks).
*
* This value must be greater than 0, as well as greater than or
* equal to {@link #getMinSpawnDelay()}
*
* @param delay the new maximum spawn delay amount
* @see #getMaxSpawnDelay()
*/
void setMaxSpawnDelay(int delay);
/**
* Get how many mobs attempt to spawn.
*
* Default value is 4.
*
* @return the current spawn count
*/
int getSpawnCount();
/**
* Set how many mobs attempt to spawn.
*
* @param spawnCount the new spawn count
*/
void setSpawnCount(int spawnCount);
/**
* Get the maximum number of similar entities that are allowed to be
* within the spawning range of this spawner.
*
* If more than the maximum number of entities are within range, the spawner
* will not spawn and try again with a new {@link #getDelay()}.
*
* Default value is 6.
*
* @return the maximum number of nearby, similar, entities
*/
int getMaxNearbyEntities();
/**
* Set the maximum number of similar entities that are allowed to be within
* spawning range of this spawner.
*
* Similar entities are entities that are of the same {@link EntityType}
*
* @param maxNearbyEntities the maximum number of nearby, similar, entities
*/
void setMaxNearbyEntities(int maxNearbyEntities);
/**
* Check if spawner is activated (a player is close enough)
*
* @return True if a player is close enough to activate it
*/
boolean isActivated();
/**
* Resets the spawn delay timer within the min/max range
*/
void resetTimer();
/**
* Sets the {@link EntityType} to {@link EntityType#ITEM} and sets the data to the given
* {@link org.bukkit.inventory.ItemStack ItemStack}.
*
* {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many * stacks should be spawned. * * @param itemStack The item to spawn. Must not {@link ItemStack#isEmpty() be empty}. * @see #setSpawnedType(EntityType) */ void setSpawnedItem(ItemStack itemStack); }