package io.papermc.paper.entity; import org.bukkit.UnsafeValues; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; /** * Represents flags for entity serialization. * * @see UnsafeValues#serializeEntity(Entity, EntitySerializationFlag... serializationFlags) * @since 1.21.4 */ public enum EntitySerializationFlag { /** * Serialize entities that wouldn't be serialized normally * (e.g. dead, despawned, non-persistent, etc.). * * @see Entity#isValid() * @see Entity#isPersistent() */ FORCE, /** * Serialize misc non-saveable entities like lighting bolts, fishing bobbers, etc. *
Note: players require a separate flag: {@link #PLAYER}. */ MISC, /** * Include passengers in the serialized data. */ PASSENGERS, /** * Allow serializing {@link Player}s. *

Note: deserializing player data will always fail. */ PLAYER }