package org.bukkit.entity; import java.util.List; import org.bukkit.Color; import org.bukkit.Particle; import org.bukkit.potion.PotionData; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import org.bukkit.projectiles.ProjectileSource; /** * Represents an area effect cloud which will imbue a potion effect onto * entities which enter it. */ public interface AreaEffectCloud extends Entity { /** * Gets the duration which this cloud will exist for (in ticks). * * @return cloud duration */ int getDuration(); /** * Sets the duration which this cloud will exist for (in ticks). * * @param duration cloud duration */ void setDuration(int duration); /** * Gets the time which an entity has to be exposed to the cloud before the * effect is applied. * * @return wait time */ int getWaitTime(); /** * Sets the time which an entity has to be exposed to the cloud before the * effect is applied. * * @param waitTime wait time */ void setWaitTime(int waitTime); /** * Gets the time that an entity will be immune from subsequent exposure. * * @return reapplication delay */ int getReapplicationDelay(); /** * Sets the time that an entity will be immune from subsequent exposure. * * @param delay reapplication delay */ void setReapplicationDelay(int delay); /** * Gets the amount that the duration of this cloud will decrease by when it * applies an effect to an entity. * * @return duration on use delta */ int getDurationOnUse(); /** * Sets the amount that the duration of this cloud will decrease by when it * applies an effect to an entity. * * @param duration duration on use delta */ void setDurationOnUse(int duration); /** * Gets the initial radius of the cloud. * * @return radius */ float getRadius(); /** * Sets the initial radius of the cloud. * * @param radius radius */ void setRadius(float radius); /** * Gets the amount that the radius of this cloud will decrease by when it * applies an effect to an entity. * * @return radius on use delta */ float getRadiusOnUse(); /** * Sets the amount that the radius of this cloud will decrease by when it * applies an effect to an entity. * * @param radius radius on use delta */ void setRadiusOnUse(float radius); /** * Gets the amount that the radius of this cloud will decrease by each tick. * * @return radius per tick delta */ float getRadiusPerTick(); /** * Gets the amount that the radius of this cloud will decrease by each tick. * * @param radius per tick delta */ void setRadiusPerTick(float radius); /** * Gets the particle which this cloud will be composed of * * @return particle the set particle type */ Particle getParticle(); /** * Sets the particle which this cloud will be composed of * * @param particle the new particle type */ void setParticle(Particle particle); /** * Sets the underlying potion data * * @param data PotionData to set the base potion state to */ void setBasePotionData(PotionData data); /** * Returns the potion data about the base potion * * @return a PotionData object */ PotionData getBasePotionData(); /** * Checks for the presence of custom potion effects. * * @return true if custom potion effects are applied */ boolean hasCustomEffects(); /** * Gets an immutable list containing all custom potion effects applied to * this cloud. *
* Plugins should check that hasCustomEffects() returns true before calling
* this method.
*
* @return the immutable list of custom potion effects
*/
List