package org.bukkit.craftbukkit; import org.bukkit.FluidCollisionMode; import net.minecraft.server.FluidCollisionOption; public class CraftFluidCollisionMode { private CraftFluidCollisionMode() {} public static FluidCollisionOption toNMS(FluidCollisionMode fluidCollisionMode) { if (fluidCollisionMode == null) return null; switch (fluidCollisionMode) { case ALWAYS: return FluidCollisionOption.ALWAYS; case SOURCE_ONLY: return FluidCollisionOption.SOURCE_ONLY; case NEVER: return FluidCollisionOption.NEVER; default: return null; } } }