Files
DeltaZern/paper-api/src/main/java/org/bukkit/entity/ShulkerBullet.java
T
Owen1212055 b0e4de9c20 More Projectile API
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
Co-authored-by: MelnCat <melncatuwu@gmail.com>
2021-05-26 19:34:43 -04:00

79 lines
2.2 KiB
Java

package org.bukkit.entity;
import org.jetbrains.annotations.Nullable;
public interface ShulkerBullet extends Projectile {
/**
* Retrieve the target of this bullet.
*
* @return the targeted entity
*/
@Nullable
Entity getTarget();
/**
* Sets the target of this bullet
*
* @param target the entity to target
*/
void setTarget(@Nullable Entity target);
// Paper start
/**
* Gets the relative offset that this shulker bullet should move towards,
* note that this will change each tick as the skulker bullet approaches the target.
*
* @return target delta offset
*/
@org.jetbrains.annotations.NotNull
org.bukkit.util.Vector getTargetDelta();
/**
* Sets the relative offset that this shulker bullet should move towards,
* note that this will change each tick as the skulker bullet approaches the target.
* This is usually relative towards their target.
*
* @param vector target
*/
void setTargetDelta(@org.jetbrains.annotations.NotNull org.bukkit.util.Vector vector);
/**
* Gets the current movement direction.
* This is used to determine the next movement direction to ensure
* that the bullet does not move in the same direction.
*
* @return null or their current direction
*/
@Nullable
org.bukkit.block.BlockFace getCurrentMovementDirection();
/**
* Set the current movement direction.
* This is used to determine the next movement direction to ensure
* that the bullet does not move in the same direction.
*
* Set to null to simply pick a random direction.
*
* @param movementDirection null or a direction
*/
void setCurrentMovementDirection(@Nullable org.bukkit.block.BlockFace movementDirection);
/**
* Gets how many ticks this shulker bullet
* will attempt to move in its current direction.
*
* @return number of steps
*/
int getFlightSteps();
/**
* Sets how many ticks this shulker bullet
* will attempt to move in its current direction.
*
* @param steps number of steps
*/
void setFlightSteps(int steps);
// Paper end
}