2522c28ac9
Eg dead players. By: md_5 <git@md-5.net>
39 lines
1.2 KiB
Java
39 lines
1.2 KiB
Java
package org.bukkit.entity;
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/**
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* Represents a Primed TNT.
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*/
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public interface TNTPrimed extends Explosive {
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/**
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* Set the number of ticks until the TNT blows up after being primed.
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*
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* @param fuseTicks The fuse ticks
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*/
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public void setFuseTicks(int fuseTicks);
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/**
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* Retrieve the number of ticks until the explosion of this TNTPrimed
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* entity
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*
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* @return the number of ticks until this TNTPrimed explodes
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*/
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public int getFuseTicks();
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/**
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* Gets the source of this primed TNT. The source is the entity
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* responsible for the creation of this primed TNT. (I.E. player ignites
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* TNT with flint and steel.) Take note that this can be null if there is
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* no suitable source. (created by the {@link
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* org.bukkit.World#spawn(Location, Class)} method, for example.)
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* <p>
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* The source will become null if the chunk this primed TNT is in is
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* unloaded then reloaded. The source entity may be invalid if for example
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* it has since died or been unloaded. Callers should check
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* {@link Entity#isValid()}.
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*
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* @return the source of this primed TNT
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*/
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public Entity getSource();
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}
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