874b6f20c2
Основа — Horizon (MIT). История апстрима не переносится: этот репозиторий ведёт свою.
76 lines
3.4 KiB
TOML
76 lines
3.4 KiB
TOML
[package]
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name = "horizon-launcher"
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version = "0.2.0"
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edition = "2021"
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license = "MIT"
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description = "Downloads, prepares and starts Horizon builds"
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[workspace]
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[dependencies]
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gpui = "0.2.2"
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ureq = { version = "2", features = ["json", "tls"], default-features = false }
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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# Checks the client jar and the version file found in other launchers' folders (sources.rs).
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sha1 = "0.10"
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# The mod browser checks Modrinth's SHA-512 before a pack reaches the game folder (browser/download.rs).
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sha2 = "0.10"
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pulldown-cmark = { version = "0.12", default-features = false }
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flate2 = "1"
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tar = { version = "0.4", default-features = false }
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toml = "1.1"
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zip = { version = "2", default-features = false, features = ["deflate"] }
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dirs = "5"
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# The system's preferred languages, for the window's language (i18n.rs).
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sys-locale = "0.3"
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self-replace = "1"
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clap = { version = "4", features = ["derive"] }
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horizon-theme = { path = "../crates/horizon-theme" }
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horizon-core = { path = "../crates/horizon-core" }
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horizon-prepare = { path = "../crates/horizon-prepare" }
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# Join a friend: invite codes (the game does the joining).
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horizon-friends = { path = "../crates/horizon-friends" }
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horizon-bench = { path = "../crates/horizon-bench" }
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# Import modpack: the porting pipeline, run on the player's own files (docs/modpacks.md).
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horizon-port-pack = { path = "../crates/horizon-port-pack" }
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# Horizon's mod registry: its index and the checks a download passes before install.
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horizon-mods = { path = "../crates/horizon-mods", features = ["index"] }
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# Signed updates: archives are checked against the release's signed checksums (docs/security.md).
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horizon-release-sign = { path = "../crates/horizon-release-sign" }
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# Opt-in data collection: the consent, the outbox and its upload (docs/telemetry.md).
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horizon-telemetry = { path = "../crates/horizon-telemetry" }
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# level.dat and servers.dat (the worlds and server lists of instances)
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horizon-world = { path = "../crates/horizon-world" }
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# Deleting a world moves it to the system's trash
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trash = "5"
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# Backup names carry the local time, as vanilla's do
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base64 = "0.22"
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chrono = { version = "0.4", default-features = false, features = ["clock"] }
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# The session file's random name.
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getrandom = "0.3"
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# Players' heads on the Servers page, from the default skins in the player's own game files (already
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# in the lockfile through gpui).
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image = { version = "0.25", default-features = false, features = ["png", "jpeg", "webp", "gif"] }
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# Microsoft account secrets in the OS keychain: the Secret Service on Linux through oo7 (the same
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# build gpui uses), Keychain and Credential Manager through keyring.
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[target.'cfg(any(target_os = "linux", target_os = "freebsd"))'.dependencies]
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oo7 = { version = "0.5", default-features = false, features = ["async-std", "native_crypto"] }
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futures-lite = "2"
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[target.'cfg(target_os = "macos")'.dependencies]
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keyring = { version = "3", features = ["apple-native"] }
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# Painting the window's title bar dark or light (titlebar::apply_appearance): crates already in
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# the lockfile through gpui and wgpu.
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objc2-app-kit = { version = "0.3", default-features = false, features = ["NSAppearance", "NSView", "NSWindow"] }
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raw-window-handle = "0.6"
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[target.'cfg(target_os = "windows")'.dependencies]
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keyring = { version = "3", features = ["windows-native"] }
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[target.'cfg(windows)'.build-dependencies]
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# The icon resource in the .exe (build.rs).
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winresource = "0.1"
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[profile.release]
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strip = true
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