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Основа — Horizon (MIT). История апстрима не переносится: этот репозиторий ведёт свою.
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Release flow

How a change gets from a pull request to players: the checks a pull request passes, how it merges, and the automatic releases that follow. Releases are automatic and frequent so the latest Horizon is always playable. There is one channel (One channel): each release is published as the release and GitHub's latest once its smoke test passed and no release-blocker is open, and launchers and servers install it at once.

Pull request checks

The checks workflow (.github/workflows/ci.yml) runs two jobs on every pull request (opened, pushed to or reopened; labels never start it):

Job Runs on What Time
verify GitHub ubuntu-latest Public-tree check, Python tests, rustfmt, clippy with warnings denied, Rust tests. Dependencies and the workspace build come from a cache saved by main's runs ~4 min cold, less warm
parity / parity A runner with the label horizon-game: the Mac mini's and playhorizon's (below) Only for a change to a harness, an oracle, a probe or the runner (or the run-parity label): the vanilla harnesses the change can affect (tools/parity.py --changed <base>). Other pull requests skip it: parity-main checks them on main seconds when nothing is affected; minutes per affected harness

Pushes to main run verify only; the nightly audit covers main's harnesses.

verify is the check main requires, so it has no condition and runs in every run of checks: GitHub counts a skipped required check as passed, and labels used to start runs whose verify was skipped, which let auto-merge merge before the real verify finished. A pull request that changes no Rust (docs, tools) runs only its quick steps and finishes in seconds.

The parity job

The job is .github/workflows/parity.yml, a reusable workflow: checks calls it for pull requests from this repository, run-parity.yml for a fork's pull request a maintainer labels run-parity.

A pull request every harness reaches (a crate split moves files every probe links: #2160 ran all 352 harnesses, 71 minutes on a Mac mini runner, while five other pull requests' jobs queued behind it) carries the full-parity label: its job runs on playhorizon's runner only (4 harnesses at a time), and waits for it while that runner is busy instead of taking the Mac mini's. Labels don't start checks: add it when opening the pull request (gh pr create --label full-parity), or before the next push.

Horizon never downloads the game, so harnesses that compare with vanilla run only where the maintainer's own copy is: the Mac mini and playhorizon (below). Their runners run as the maintainer's account and keep their checkout between runs (clean: false), so the probes build incrementally into .local/parity-target and earlier passes stand.

The job tests the pull request's head merged into main's current tip, which is what merging it would land: harness and game fixes that reached main after the branch was made apply to it too, and an old branch runs main's runner scripts and selection unless it changes them. The base for the selection is that main commit, so only the pull request's own changes count. The job summary names the main commit. A head that conflicts with main is tested alone, with a warning. The check is still reported on the head.

  1. tools/ci/runner-env.sh puts the machine's Python 3.13 and the JDK research-lock.json pins on the PATH (Homebrew and java_home on the Mac; on Linux what linux-runner.sh pinned, else nixpkgs), and sccache when the machine has it.
  2. tools/ci/vanilla-data.sh links .local/ to the runner's copy of the vanilla data, cloned once from ~/code/horizon-parity/shared-local into ~/.actions-runners/horizon/_work/horizon/shared-local, and prepares .local/horizon-client with the pull request's own horizon-prepare once per preparer version (its sources, the exporters in mods/horizon/src/test/java and research-lock.json). The game's sounds, which depend only on the Minecraft version, are kept once in shared-local/sounds/<version>/ (copied from a folder horizon-prepare sounds made from the maintainer's own game; the Mac mini has no official launcher of its own) and cloned into each preparation (not linked: vanilla's packs refuse symbolic links), for the audio harnesses. tools/prepare_output.py check then compares what was prepared with crates/horizon-prepare/output-versions.txt: launchers keep a player's prepared resources across releases whose preparer declares the same OUTPUT_VERSION (crates/horizon-prepare/src/lib.rs), so a change to the prepared files fails here until it bumps the number and appends the new digest (the error gives both lines).
  3. tools/parity.py --changed <base sha> picks the harnesses whose traced dependencies (their script, Python modules, Java oracles and every Rust source their probes compile) changed since the merge base, plus any harness nothing is recorded about yet, and runs those that have no pass for their current inputs. A change to Cargo.lock or research-lock.json affects every harness. Each harness has 25 minutes, the job 45.

Failed harnesses' logs are uploaded as the parity-logs artifact.

Platform-specific harnesses. A harness listed under linux_only in tools/parity_hosts.json gives different results on macOS for a reason that is not a Horizon bug (the reason is printed). parity.py skips it on other platforms unless it is named on the command line. Today it holds only save_roundtrip (it needs vscreen): options, chunk_generation, world_border_render and mob_ai, which once differed on macOS through the platform's libm, pass on the Mac mini since horizon_core::jmath computes what HotSpot computes (checked 2026-10-14).

Pull requests from forks never run code on the Mac mini by themselves. A maintainer who has read the change adds the run-parity label: that runs the job once, on the commit the pull request had then. To run it again after new pushes, remove the label and add it again.

Two runners. The Mac mini has two runners for this repository, ludovics-mac-mini (~/.actions-runners/horizon, CARGO_BUILD_JOBS=10) and ludovics-mac-mini-2 (~/.actions-runners/horizon-2, CARGO_BUILD_JOBS=6), with the same labels, so the 30-minute nightly audit or a long parity job never holds a release's macOS build back. Each keeps its own checkout, target/ and Rust install; the second's _work/horizon/shared-local links to the first's, so they share the vanilla data, the preparations (one at a time, under a lock) and the parity passes and slots.

The desktop's runner (retired). On 2026-10-26 the maintainer asked that CI stop using his desktop: its services are stopped and ludodesktop-horizon has no label a job asks for (only self-hosted, Linux, X64), so nothing waits for it. What follows describes it as it ran. It ran on the maintainer's Linux desktop while nobody used it: its screen locked, or untouched for 15 minutes (his rule, 2026-10-26). tools/ci/linux-runner.sh install, run there as him, registers it and installs two systemd user services: horizon-runner (the runner, in ~/.actions-runners/horizon, nice 19, in horizon-ci.slice with CPU and I/O weight 20, half the threads (on all of them the CPU package reached 92–96 °C) and memory capped at two thirds of the RAM; CARGO_BUILD_JOBS and the harness slots at 8, after the machine froze under ~7 cold cargo builds on 2026-10-14; its own Rust install; the JDK, sccache and the build libraries from nixpkgs; its own vscreen so no game it starts reaches his screen) and horizon-runner-pause (tools/ci/runner_pause.py), the only thing that starts the runner. The watcher stops it at once on keyboard, mouse or gamepad input (read from /dev/input: only whether bytes came, never what), while an unlocked session has had input in the last 15 minutes, while the CPU package is at 90 °C or more, while a game runs (Steam, gamescope, Wine, Proton or Minecraft processes, fleet-load's own detection, or a process outside the CI slice using the GPU at 50 % or more), or while ~/.actions-runners/horizon/pause exists, and starts it again 5 minutes after the last such sign. A job already under way is throttled to 2 threads at the lowest weight and the runner stops after it: freezing the job would make GitHub drop it as lost and the harnesses time out. Old pull requests' runner-env.sh know only the Mac: the runner's .env and .path give their jobs Python, the JDK and the vanilla data (HORIZON_SHARED_SOURCE) all the same. The nightly audit and parity-main stay on the Mac mini's runners: the audit compares with the previous night, so it stays on one platform, and a parity-main job slowed down on the desktop because he came back could time out, and its failures bisect and comment on merges.

playhorizon's runner. playhorizon-horizon runs on a server a hosting partner lends the project (Ubuntu, 8 AMD EPYC threads, 30 GB, in Detroit; reachable only through the maintainer's tailnet). Nobody sits at it, so the watcher never pauses it except by hand. It gets half the machine: RUNNER_MEMORY=24, CARGO_BUILD_JOBS and the harness slots at 4, and a drop-in (~/.config/systemd/user/horizon-runner.service.d/cpus.conf) that starts it under taskset -c 4-7 (the user slice can't set AllowedCPUs: systemd doesn't delegate the cpuset controller to it). Agents' tools/remote.sh runs and benchmarks share CPUs 0-3, so they never slow a pull request's job. Without Nix, linux-runner.sh takes the build libraries, the JDK, sccache, Xvfb and Mesa's software Vulkan (lavapipe; there is no GPU) from apt, and Python 3.13 from uv. The partner can reach the machine, so gh is not logged in there: the registration token comes from another machine (RUNNER_TOKEN), and no job with secrets may run there (parity has none). It is also a parity host (playhorizon in tools/parity_hosts.json, 3 jobs on CPUs 0-3). Since 2026-10-26 it has the horizon-game label: pull requests' parity jobs run there or on the Mac mini, and full-parity ones only there.

Merging

Pull requests merge with a merge commit, by hand: never gh pr merge --auto. Branch protection on main requires verify for everyone, and Ludovic's review for the files .github/CODEOWNERS lists (what builds, signs and ships releases). Branches don't have to be up to date with main: main's own checks run catches the rare semantic conflict.

Who merges. The Horizon Team (GitHub team horizon-team: kacpherek, levzzz5154, rdbtCVS, Online5277) and Ludovic. The orchestrator's agents prove only the risky pull requests (below), so a contributor's ordinary pull request doesn't wait for them.

An ordinary pull request merges on CI. A Team member:

  1. reads the whole diff (for a fork, before adding run-parity: that runs the fork's code on a maintainer's machine);
  2. adds run-parity to a fork's pull request; our own branches run parity by themselves. Since #2448 it tests the pull request merged into main;
  3. merges once verify and parity pass, nobody's change request is open, and every comment has been read (a "don't merge" from anyone holds it).

Never merge your own pull request: another Team member reviews and merges it. Never force-push or rebase a contributor's branch; push a fixup commit, or merge main into it.

A risky pull request gets the needs-proof label and waits for an agent's local proof (both single-player paths, lan_e2e, a screenshot for anything visible) before it merges. Risky means any of:

  • it changes what is saved or loaded (save.rs, entity_nbt.rs, block_entity_nbt.rs, region.rs, datafix/): a bug there damages players' worlds;
  • the network or the server thread: horizon-protocol, net.rs, remote*.rs, lan/, lan*.rs, integrated.rs, levels.rs, dedicated*;
  • world generation (worldgen/): seeds must keep generating the same terrain;
  • the launcher's installs and updates, or the mod runtime;
  • the harnesses themselves (tools/test_*_parity.py, the Java oracles): a wrong harness hides regressions;
  • over ~500 lines, or parity failed, was skipped or ran no harness for gameplay code.

Unsure? Add needs-proof: it costs a few hours, a broken release costs more.

parity becomes required once it has run green on pull requests for a while (a week without a false failure):

gh api -X POST repos/horizon-rust/horizon/branches/main/protection/required_status_checks/contexts -f 'contexts[]=parity / parity'

A skipped parity (a fork's pull request without the label) counts as passed, so requiring it never blocks a fork's pull request: the Team member decides whether to run it, and a skipped run makes the pull request risky.

Parity on main

Most pull requests merge on verify alone and leave the vanilla harnesses to .github/workflows/parity-main.yml, which runs them on main a batch of merges at a time, on the Mac mini's runner:

  • It starts on every push to main, one run at a time (concurrency: parity-main). Merges that land while a run goes on wait in one pending run: GitHub keeps only the newest and cancels the others, so the next run takes them all.
  • tools/parity_main.py base gives the newest commit main contains whose parity-main passed (else the last merge's parent), and the run is tools/parity.py --changed <that commit>: the union of the harnesses every merge since then can affect, once, with every earlier pass reused.
  • On a failure, tools/parity_main.py bisect checks out the batch's first-parent merges by halves and runs only the failing harnesses, names the first merge they fail on in the run's summary and comments on its pull request (🤖 Agent: parity-main found that this merge breaks ...). Fix it with a pull request as usual; the next run checks from the last green commit again.
  • Game releases ship only a commit both checks and parity-main passed on (tools/release_train.py, see below), so a broken merge holds releases instead of reaching players. release.yml also starts when a parity-main run finishes. A forced release (force=true) doesn't wait for parity-main.

A pull request still runs its own parity job when it changes a harness script, an oracle (mods/horizon/src/test/), a probe (crates/*/examples/, game/*_fixture.rs, game/*_harness.rs), the runner (tools/parity*.py, tools/lab.py, tools/parity_hosts.json, parity*.yml), or carries the run-parity label (run-parity.yml runs it when the label is added).

Game releases

.github/workflows/release.yml releases the game by itself. It starts after every green checks or parity-main run of a push to main (it releases a commit only once both passed on it), every 10 minutes (so a release waiting for merges to settle goes out without another merge), and by hand.

flowchart LR
    pr(["pull request"]) --> checks{"verify<br/>parity"}
    checks -- green --> automerge["auto-merge<br/>(merge commit)"]
    automerge --> main(["main"])
    main --> mainchecks{"checks on main"}
    mainchecks -- green --> decide{"decide<br/>tools/release_train.py"}
    cron(["every hour :17"]) --> decide
    decide -- "player-facing PRs settled 5 min<br/>(or waiting 20 min), or release-now" --> build
    decide -- otherwise --> wait(["wait"])
    subgraph build["build, in parallel"]
        linux["Linux x86_64<br/>GitHub ubuntu-22.04"]
        windows["Windows x64<br/>GitHub windows-latest"]
        mac["macOS arm64<br/>Mac mini runner<br/>+ offscreen game run"]
    end
    build --> gate{"gate: the smoke test drew a world,<br/>no release-blocker is open"}
    gate -- no --> nothing(["nothing is published"])
    gate -- yes --> publish["publish vX.Y.Z as the release and latest<br/>notes from the merged PRs"]
    publish --> launcher(["every launcher and server installs it"])
    publish --> kira(["Kira posts it; the first release<br/>after 20:00 UTC pings, once a day"])

When it releases

tools/release_train.py decide --kind game looks at the pull requests merged into main (first-parent merge commits) since the last published game release:

  • A pull request counts when it changed what players run: crates/ (not examples/, tests/, benches/), xtask/, packaging/, Cargo.toml, Cargo.lock, research-lock.json, or an exporter horizon-prepare compiles (the mods/horizon/src/test/java/dev/horizonlab/parity/*.java files its sources name). Markdown never counts.
  • It releases in batches, so players get a few releases a day rather than one per merge: once 5 pull requests count and the newest of them merged at least 5 minutes ago (a wave of merges becomes one release), or once the oldest has waited 6 hours, however few they are.
  • A pull request labelled release-now (a crash or a blocker) releases at once.
  • A pull request labelled skip-release (work players don't see) doesn't count and isn't listed in the notes.
  • An open issue labelled release-blocker holds every game release, forced ones too (held by release-blocker #N).
  • One release at a time (concurrency group game-release); a run that finds nothing new does nothing.
  • A scheduled or hand-started run releases main's newest commit whose checks passed; after checks, the commit they passed on.
  • The first release of a new release line (below) goes out at once, without waiting for a pull request.

Tags

How releases are numbered, and how installs from before 0.2 reach it: versioning.md.

  • With a release line in .github/release-line.txt (MAJOR.MINOR, e.g. 0.2), a game release is vMAJOR.MINOR.PATCH, the patch after the newest release tagged on that line (v0.2.0 first). A feature label doesn't change the line: only that file does, by pull request.
  • Without the file (every release before 0.2), vYYYY.MM.DD, then .01, .02… the same UTC day.
  • Every reader (release_train.py, the launcher, horizon-server update, the website) ranks every vX.Y.Z tag above every dated one.

Labels

Label Effect
feature Listed under New (Kira pings the releases role); makes the next launcher release a minor one
release-now Releases as soon as main's checks pass, without waiting for merges to settle
skip-release Doesn't trigger a release and isn't listed in the notes
run-parity Runs the parity job once on a fork's pull request
full-parity Runs the pull request's parity job on playhorizon's runner only (a change every harness reaches)
parity-regression Opened by the nightly audit for a harness that fails on main
release-blocker On an issue: no game release is published while it is open (One channel)

Pull requests without feature are listed under Fixed. Titles are written for players, since they become the notes.

Builds

Archive Runs on Checks
horizon-linux-x86_64.tar.gz GitHub ubuntu-22.04 (an older glibc, so it runs on any recent distribution) the standard loader and libraries only (tools/check_imports.py)
horizon-server-linux-x86_64.tar.gz the same Linux job, after the client archive: horizon-server, horizon-prepare and the game built with --no-default-features as horizon-engine (docs/server.md) as above, and neither libasound.so.2 nor libudev.so.1 (tools/check_imports.py --server)
horizon-windows-x64.zip GitHub windows-latest, C runtime linked in system DLLs only (tools/check_imports.py)
horizon-macos-arm64.zip The Mac mini's runner (vars.MAC_RUNNER=macos-latest sends it to GitHub) system libraries only (otool -L); a 1500-frame offscreen run of a new world (about 12 s; 300 frames end before the world has loaded) with resources prepared from the runner's own Minecraft (--offscreen --world smoke --frames 1500 --smoke-report: frames drawn, chunks generated and meshed, a player, no error)

Each builds horizon-client, horizon-ctl and horizon-prepare in release mode, checks all three exist, starts each one (--help, --version), packages the folder with cargo run -p xtask -- package and archives it. The GitHub jobs keep their Cargo caches (Swatinem/rust-cache); the Mac mini keeps its target/. Only the Mac runs the game: GitHub's runners have neither a GPU worth the name nor the game files.

Notes

tools/release_train.py notes writes them from the same pull requests:

  • the title, Horizon 0.2.3: <the first pull request titles> (before 0.2, Horizon 2026.10.15.01: …, a day's later releases counting .01, .02…, two digits so GitHub's releases page, which sorts them as text, kept them in order), features first, newest first;
  • a line's first release (X.Y.0) opens with a paragraph that says so; 0.2.0's says releases are numbered from now on and how a server that says it is up to date takes it;
  • ### New (label feature) and ### Fixed (the rest), one line per pull request: its title, its number, the issues it closes;
  • ### Known issues: the bullets of docs/known-issues.md;
  • thanks to outside contributors, how to install, the disclaimer.

Kira posts every release once in Discord's #releases. It pings the releases role at most once a day: the first game release published after 20:00 UTC, with a short list of what came out since its last ping. Every other post is silent (no ping and Discord's @silent flag). Launcher releases post without a ping.

One channel

Since 2026-10-23 there is one release channel, and it is every launcher's default. Since 2026-10-27 (Ludovic's decision, revising 2026-10-23's) players may also turn on Nightly, an opt-in pre-release of main plus pull requests the trusted reviewers picked, not all reviewed yet; nothing about releases changes for anyone who doesn't. Every game release is published as the release, never a pre-release, and marked GitHub's latest: the launcher, horizon-server update and install.sh take it at once. Because nothing promotes it later, the checks that used to gate a promotion run in the release itself, and the publish job (tools/release_train.py gate) publishes nothing unless both pass:

  • the release smoke test: the macOS build runs the game offscreen on the Mac mini and keeps its report, smoke-test.json, only when the game drew a world. The gate reads the report again before publishing, and the release carries it. A run whose macOS build went to GitHub (MAC_RUNNER=macos-latest) has no report, so it publishes nothing;
  • no open issue labelled release-blocker. decide checks first, so a blocked train builds nothing; the gate checks again right before publishing, so an issue labelled while the builds ran still holds the release. Only the label and the issue's state count, never its text: whoever opened the issue can edit the text after a maintainer labels it. Close the issue (or remove the label) and the next run releases everything waiting, with notes covering all of it.

A failed gate fails the run; the next run (10 minutes later) decides again. Nothing older than the latest release is ever published: tags only count up.

The launcher has no channel setting any more and looks for releases every 30 minutes. The game pre-releases of the old Alpha channel (v0.2.1 on, published before this change) stay listed for anyone who wants one by hand, but no launcher installs them as an update, and release_train.py ignores them: the first release of the single channel lists everything since the last release that was not a pre-release (v0.2.0). Launchers from before this change keep updating either way: with Alpha (or 0.17's "Beta builds") on they take every release, pre-release or not; with it off, every release that is not a pre-release, which is now every new one.

promote.yml and tools/release_channels.py (the daily promotion at 20:00 UTC) are gone.

Signed checksums

Every game and launcher release carries SHA256SUMS (the archives' SHA-256, sha256sum's format) and SHA256SUMS.sig: one base64 Ed25519 signature per line over horizon release <tag>\n followed by SHA256SUMS, so a signed list can't be reused under another tag.

  • A sign job of its own makes them: tools/ci/sign_release.sh runs the runner's sha256sum and OpenSSL and nothing else. It is the only job that holds the private key, the RELEASE_SIGNING_KEY secret of the repository's release environment, which only real releases from main enter (environment: is empty in dry runs, which sign with a throwaway key). No code from the repository runs beside the key, so no pull request can read it by changing what a build compiles; the key is in no file, no log and no password vault, and nobody needs to read it.
  • The publish job then checks the signature the way launchers do (horizon-release-sign verify --publishing, crates/horizon-release-sign), against the public keys built in from crates/horizon-release-sign/release-keys.txt. While that file lists no key, releases go out with SHA256SUMS alone and a warning (today's releases keep working). Once it lists one, a missing secret or a key it doesn't list fails the release before anything is published, instead of publishing something launchers would refuse.
  • Making the key: tools/ci/new_release_key.sh pipes a new key from horizon-release-sign keygen straight into gh secret set RELEASE_SIGNING_KEY --env release and prints only the public key, which then goes into release-keys.txt by pull request.

Releases from before signing. The launcher and horizon-server update install only signed releases, with one exception, so a player or a server can still go back to an older version: every release published before signing began has its archives' SHA-256 pinned in crates/horizon-release-sign/legacy-releases.txt, built into both. Those releases install only with exactly those files, whatever GitHub serves for them later. The file was written once by tools/ci/legacy_releases.py from the SHA-256s GitHub computed at upload; it lists no signed release and never changes again (--check says whether it is complete).

Rotating the key (a new key every year, or at once if the old one may have leaked). The publish job signs with every key the environment holds, RELEASE_SIGNING_KEY and RELEASE_SIGNING_KEY_NEXT, and the two names take turns:

  1. tools/ci/new_release_key.sh <the empty name> makes the next key; add its public key to release-keys.txt beside the old one. From then on every release is signed with both keys (one line each).
  2. Wait until launchers and servers built with both keys are in use (a few weeks: launchers update themselves).
  3. Delete the old key's secret (gh secret delete <its name> --env release) and its line in release-keys.txt. The next rotation makes its new key under the name just freed.

If the old key may have leaked, skip the wait: remove its public key from release-keys.txt at once and delete its secret. Launchers built before the new key cannot check releases signed only with it: they refuse to install them with a clear message, and players download the launcher again from the website once.

Starting one by hand

gh workflow run release --ref <branch>                         # dry run: builds everything, writes the notes, publishes nothing
gh workflow run release --ref main -f dry_run=false            # the usual decision, now
gh workflow run release --ref main -f dry_run=false -f force=true   # release now, whatever the rules (even while paused)

A hand-started run on any branch but main is always a dry run. The notes are in the run's summary and its release-notes artifact.

Pausing

gh variable set RELEASES_PAUSED --body 1     # no automatic game or launcher releases
gh variable delete RELEASES_PAUSED           # back on; the next hourly run catches up

While paused, runs still decide and say why in their summary; force=true still releases, but never past an open release-blocker.

Rolling back

A bad release is withdrawn by turning it back into a draft:

gh release edit v0.2.3 --draft

To stop the next releases while a problem is fixed, label an issue about it release-blocker. For the bad release itself: launchers list only published releases, so the previous version becomes the newest one again, launchers that didn't install the bad one won't, and players who did can pick the previous version in the launcher's version list (launcher/src/backend.rs tests withdrawn_release_is_never_offered). The tag stays, so the next release that day takes the next number, and its notes start from the last published release, so they list the withdrawn release's changes again with the fix. Usually the better way out is forward: revert the pull request, label the revert release-now, and a fixed release is out as soon as main's checks pass.

Launcher releases

.github/workflows/launcher.yml releases the launcher the same way. It starts on a push to main that changes launcher/, crates/horizon-prepare/ or crates/horizon-theme/ (what the launcher builds in), every hour at :47, and by hand; pushes to launcher and launcher-* branches only build.

  • tools/release_train.py decide --kind launcher counts the pull requests merged since the last published launcher release that changed those paths (not launcher/links.json, which the launcher reads from main, nor tests or Markdown), with the same batching rule (5 pull requests settled 5 minutes, or the oldest 6 hours), release-now, skip-release and RELEASES_PAUSED.
  • The tag is launcher@X.Y.Z on the release line (launcher@0.2.0 first; the game and the launcher count their patches separately). Without .github/release-line.txt, launcher-vX.Y.Z: the patch after the last launcher tag, or the next minor (X.Y+1.0) when one of those pull requests is labelled feature. launcher-v0.2.0 was taken long before 0.2, hence the new prefix.
  • No version-bump commits: the build gets the version in HORIZON_LAUNCHER_VERSION and the tag in HORIZON_LAUNCHER_TAG, which launcher/src/backend.rs reads with option_env! (falling back to Cargo.toml's), so --version, the window, the User-Agent and the self-update comparison all use them. Each build checks --version says it.
  • Linux on GitHub ubuntu-22.04, Windows on windows-latest, macOS on the Mac mini's runner; each runs the launcher's tests, checks its libraries, and installs the latest game release with the new launcher.
  • Published with --latest=false: the repository's latest release stays a game release. Notes list the pull requests under New and Fixed; Kira posts launcher releases without pinging.

Making a launcher release GitHub's latest instead would break servers: every horizon-server already installed, install.sh and install.ps1 ask for releases/latest and expect the game's archives there, and a server that can't update can't fetch the fix either. So the game release stays the latest, and it sends people to the launcher (#1647): its notes open with a "Want to play? Download the Horizon launcher" block (PLAYERS in tools/release_train.py: raw HTML, which GitHub shows and launchers' notes skip; the site's Releases page leaves it out too), and its archives carry labels ("Game files the launcher installs: Linux (…)") that GitHub shows in place of the file names. Everything that downloads matches the asset's name, which is unchanged.

Starting by hand, pausing and rolling back work as for the game (gh workflow run launcher …, RELEASES_PAUSED, gh release edit launcher@X.Y.Z --draft). Launchers older than the withdrawn release then see the previous one as the newest; launchers that already updated keep running.

With several game releases a day, the newest launcher release soon falls out of the newest 100 releases the launcher and the website read: both then look the newest launcher tags up one by one (git/matching-refs/tags/launcher@, then launcher-v if there is none, then releases/tags/<tag>).

Nightly channel

.github/workflows/nightly-build.yml publishes an opt-in build once a night (20:17 UTC) and when a trusted reviewer asks, for players who want fixes before they are released (#2681). It builds main plus the pull requests the trusted reviewers picked, merged in their order. With none picked, it builds the newest union/<agent>-<name> branch on origin (main plus the pull requests the contribution gate proved together in one wave) when that union is newer than main's head and holds something main lacks, otherwise main (tools/ci/nightly.py pick). A night with nothing new publishes nothing. A Nightly can include pull requests not reviewed yet: that is what it is for, playing them before the gate.

Every Nightly ships its exact source. Its notes name the commit; horizon-source.tar.gz on the release is that commit's git archive, signed with the builds in SHA256SUMS; and nightly.py keep-source tags the commit nightly-source/<date>-<short>. That tag is never pruned, unlike the nightly-<date> release and the nightly/build-* branch (7 days each), because native mods pin a Nightly's commit and the launcher downloads that commit's source to build them (native-mods.md).

Trusted reviewers

One list, .github/trusted-reviewers.txt, governs two things for the people on it (kacpherek, rdbtCVS and Online5277 since 2026-10-27, levzzz5154 since 2026-10-28) and for Ludovic, with no repository role: /nightly (below) and triage by comment.

/close                    closes an issue as completed; a pull request is closed without merging
/close not planned        closes an issue as not planned
/close duplicate of #123  comments "Duplicate of #123", closes as a duplicate
/reopen
/label bug, good first issue    existing labels only; never creates one
/unlabel bug
  • Where. On the first line of a comment on the issue or pull request (.github/workflows/triage-command.yml, tools/ci/triage_command.py). The workflow answers with one comment, 🤖 Triage: <action>, on behalf of @login, linking the comment that asked; a refusal answers too.
  • Refused. Any label with release in its name (release-now, release-blocker, skip-release) and full-parity; anything on Ludovic's own issues and pull requests; a merged pull request; a locked thread; more than 60 actions per reviewer in 24 hours (counted from the workflow's own comments).
  • Safety. Same as /nightly: main's copy of the workflow runs, no pull request's code is checked out or run, the comment reaches the script as env vars, and the token has issues and pull-requests write only.
  • Ludovic stays in charge. A one-line pull request removing a login from the list revokes it as soon as it merges (the file is his under CODEOWNERS). A line paused stops /nightly and the triage commands for every reviewer; his own still work.

Trusted reviewers pick the Nightly's pull requests

The Nightly is where contributors test pull requests before the gate. The trusted reviewers listed in .github/trusted-reviewers.txt (kacpherek, rdbtCVS and Online5277 since 2026-10-27, levzzz5154 since 2026-10-28) and Ludovic pick them with a comment on any issue or pull request (.github/workflows/nightly-command.yml, tools/ci/nightly_set.py):

/nightly 2640 2642     the set becomes these pull requests, merged onto main in this order; builds now
/nightly add 2650      adds one, or takes its newest head again; builds now
/nightly remove 2640   drops one; builds now
/nightly clear         empties the set: back to the proven union or main; builds now
/nightly status        what the set holds
/nightly dry-run 2640  builds main + these and signs with a throwaway key; publishes nothing, the set stays
  • The answer. The workflow answers in the thread with one comment starting 🤖 Nightly:: the set, the build's run, and later the published Nightly (or why it failed).

  • The set is set.json on the nightly-state branch: who asked, when, and each pull request at the head it had then. A head is taken again only when someone asks again or at the scheduled run, never silently in between. The scheduled run takes every pull request's newest head and drops the merged and closed ones; the notes say so. builds.jsonl there records each build's set (for nightly_stats.py).

  • Assembly. pick (main's code) fetches each head and merges them onto main with git merge-tree --write-tree: git objects only, no working tree, so no file, hook or filter of theirs reaches the runner. The result is pushed as nightly/build-<date>-<n> and build compiles that, without secrets, as for a release. Equal inputs give the same commit, so an unchanged set and main publish nothing new. On a conflict the build stops and answers which two pull requests conflict and where; a reviewer can then open an integration pull request from their fork that combines them, and pick that one instead.

  • Old builds. The scheduled run deletes the nightly/build-* branches older than 7 days (Ludovic, 2026-10-27), and lists each in its summary. It never deletes the newest build, a build a published nightly or nightly-<date> release points to, or any other branch (nightly.py prune-builds).

  • Refused. A pull request that changes a path CODEOWNERS gives to Ludovic (.github/, tools/ci/, the signing and update code, launcher/src/backend.rs, launcher/links.json…), more than 30 in a set, and more than 12 builds a day (the scheduled one always runs; 6 until 2026-10-28).

  • No repository role. Reviewers need no permission on the repository: the list file and the workflow are the whole of it.

  • Ludovic stays in charge.

    • Ludovic's /nightly clear or /nightly remove always applies. A pull request he removed can only come back when he adds it.
    • A one-line pull request removing a login from .github/trusted-reviewers.txt revokes it as soon as it merges (the file is his under CODEOWNERS).
    • A line paused in that file stops every reviewer's /nightly (and triage commands); his own still work.
    • Main, the gate and releases don't change: picks reach only players who turned Nightly on.
  • Jobs. pick chooses or assembles the commit and writes the notes (each pull request in it with its title, author and who picked it, or for a union the open pull requests it holds beyond main). build is game-build.yml, the same builds and smoke test as a release, with the version nightly-<date> and HORIZON_NIGHTLY="<date> <short sha>" built in, macOS signed ad hoc. sign signs SHA256SUMS for the channel (the message says horizon release nightly, so a nightly's signature never passes for a release's). publish checks the signature and the smoke test (not release-blocker: a nightly is how blockers get tested), renames the previous nightly pre-release to nightly-<its date>, publishes the new one as the nightly pre-release (never GitHub's latest), and deletes the nightly-<date> pre-releases and tags older than 7 days, nothing else.

  • The signing key never meets the pull requests' code. Every workflow file and script runs from main's copy (a schedule and issue_comment run the default branch; uses: ./… takes the caller's commit), never a pull request's .github/, and a pull request that changes .github/ or tools/ci/ is refused. build compiles the merge with a read-only token that isn't kept in the checkout and no secrets; the runner's Developer ID keychain stays locked. sign is the only job with the key, and checks out only main's tools/ci/sign_release.sh, which hashes the archives with the runner's sha256sum and signs with its OpenSSL: it never runs what build made. publish runs main's horizon-release-sign, never the archives. Nothing a nightly's build leaves reaches a release either: game-build.yml's trusted input is true only for release.yml. An untrusted build runs its macOS jobs on the runner that runs pull requests' parity jobs (horizon-game), never the release runner (MAC_RUNNER), and its Rust cache has its own key and is never saved. A trusted build doesn't use the machine's shared sccache, which pull requests' jobs write (HORIZON_NO_SCCACHE, tools/ci/runner-env.sh).

  • Players. Releases stay the default and the only channel any launcher follows unless its player turns Nightly on. release_train.py, horizon-server update, install.sh and the launcher's release list skip the tags: none of them is vX.Y.Z.

gh workflow run "nightly build"                  # now; skips when the pick is the commit already published
gh workflow run "nightly build" -f force=true    # build and publish anyway
gh workflow run "nightly build" -f dry_run=true  # build and sign with a throwaway key, publish nothing

Nightly audit

.github/workflows/nightly.yml runs every harness from scratch (tools/parity.py --all) on main at 03:00 Paris time, on the Mac mini's runner, after preparing the resources again if the preparer or its exporters changed. tools/ci/parity_issues.py then compares the results with the previous audit (.local/parity-runner/audit.json in the runner's checkout):

  • a harness that passed last night and fails now gets an issue labelled parity-regression, titled Parity regression: <harness>, with the commit, the run and the end of its log (one issue per harness: an open one gets a comment instead);
  • a harness with an open issue that passes again gets its issue closed.

The bugs session picks the issues up. The audit's logs are the run's nightly-parity-logs artifact; harnesses listed linux_only are skipped there (see above). By hand: gh workflow run "nightly audit" (add -f dry_run=true to leave issues alone).

Disk

Releases ship often, so nothing they leave behind may grow without bound.

  • Artifacts: every upload keeps 3 days (nightly parity logs 7); a release's assets live on the release itself.
  • Mac runners: tools/ci/runner-gc.sh runs every 6 hours from launchd on the Mac mini, as a copy taken from main (~/.actions-runners/runner-gc.sh, plist dev.horizon.runner-gc), never from a pull request's checkout. It skips a runner in a job, removes a checkout's cargo build folders past 12 GB (MAX_TARGET_GB) and harness work folders under .local/ untouched for 3 days (STALE_DAYS), and keeps the 2 newest shared preparations (KEEP_PREPARED) while no runner works. It also stops harness JVMs (vanilla servers, oracles) left orphaned for 3 hours (ORPHAN_HOURS): parent gone, command line under a runner's checkout or a worktree's .local/. tools/parity.py stops its own harnesses on SIGTERM and SIGHUP (a cancelled job), so these come only from a SIGKILL or a harness run by hand. Runner builds go through the machine's sccache (tools/ci/runner-env.sh), so what it removes comes back from the cache. Update the copy after changing the script: ssh macmini 'curl -fsSL https://raw.githubusercontent.com/horizon-rust/horizon/main/tools/ci/runner-gc.sh -o ~/.actions-runners/runner-gc.sh'.