b6e847e981
struct_diff сравнивает классы по составу и показывает, каких не хватает. Но он отвечает на вопрос «того же ли набора методов», а не «тот ли код». Оба вопроса приходится задавать: прыжки и звуки шагов были сломаны именно кодом, который компилировался без ошибок и состоял из правильных методов. javap_diff сравнивает инструкции построчно, вызывая javap на обоих деревьях классификации. Наивное сравнение текста здесь бесполезно: перекомпиляция перенумеровывает constant pool, поэтому почти каждая строка отличается номером #123, хотя код совпадает. Инструмент убирает номера пула, сдвиги смещений от ldc/ldc_w и форму инструкций, после чего остаётся реальная разница. На звуке инструмент показал, что все аудио-классы совпадают с оригиналом. Остатки объясняются версией компилятора, а не правками: javac 8 собирает конкатенацию строк через StringBuilder, javac 17 через invokedynamic, а $values() у enum появился в более новых версиях. ogg_duration читает частоту дискретизации из заголовка Vorbis и число отсчётов из granule position последней страницы OggS. Отсюда видно, что файл сам по себе короче или что его просто обрывают при воспроизведении, — вопрос, который иначе приходится решать на слух. Проверено, что все 1085 ogg совпадают с индексом по SHA-1.
199 lines
6.7 KiB
Java
199 lines
6.7 KiB
Java
package net.rustnotmc.client;
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import java.io.File;
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import java.util.List;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.renderer.GlStateManager;
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import net.rustnotmc.api.client.ClientHost;
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import net.rustnotmc.api.hud.HudLayout;
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import net.rustnotmc.loader.Log;
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import net.rustnotmc.loader.ModContainer;
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import net.rustnotmc.loader.ModLoader;
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/**
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* Where the client and the mod loader meet.
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*
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* The loader is a library, not an agent. The game calls in at two points: once
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* during startup, and once per frame. Everything a mod does hangs off those two
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* calls, so the loader never has to know how a game loop is shaped.
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*
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* Every entry point is wrapped. A mod that throws must not be able to take the
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* client down with it, and a loader that cannot start must not stop the game
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* from being a game.
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*
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* This file lives in game-fork/src-overlay because src is regenerated from the
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* vanilla jar on every build and anything written there is lost.
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*/
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public final class RsxBootstrap {
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private static ModLoader loader;
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private static RsxHudSurface surface;
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private static RsxClientServices client;
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private static boolean broken;
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private static boolean frameFailed;
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private RsxBootstrap() {
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}
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/** True once mods have been discovered and enabled. */
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public static boolean ready() {
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return loader != null && !broken;
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}
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public static ModLoader loader() {
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return loader;
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}
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public static int loadedMods() {
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return loader == null ? 0 : loader.count();
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}
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/**
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* Discovers and enables mods. Called once, after the client has a display,
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* a font and a resource manager, so a mod may touch any of them.
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*/
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public static synchronized void start(Minecraft minecraft) {
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if (loader != null || broken) {
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return;
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}
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try {
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// the client API goes up before any mod runs, so onConstruct can use
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// it: a mod registers commands and reads the screen there
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client = new RsxClientServices(minecraft);
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ClientHost.install(client);
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File directory = new File(minecraft.gameDir, "mods");
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loader = new ModLoader(directory);
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int found = loader.discover();
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Log.info("RustNotMC: scanning " + directory + ", " + found + " mod jar(s)");
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if (!loader.resolve()) {
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reportProblems();
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broken = true;
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loader = null;
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return;
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}
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loader.loadAll();
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surface = new RsxHudSurface(minecraft);
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reportProblems();
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if (loader.count() == 0) {
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Log.info("RustNotMC: no mods loaded");
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return;
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}
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StringBuilder line = new StringBuilder("RustNotMC: loaded ");
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List<ModContainer> mods = loader.mods();
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for (int i = 0; i < mods.size(); i++) {
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if (i > 0) {
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line.append(", ");
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}
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ModContainer mod = mods.get(i);
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line.append(mod.id()).append(' ').append(mod.version());
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}
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Log.info(line.toString());
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} catch (Throwable throwable) {
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broken = true;
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loader = null;
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Log.error("RustNotMC: mod loader failed to start", throwable);
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}
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}
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/**
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* Offers a typed chat line to the mod commands.
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*
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* Called from the point where a line leaves the client. Returns true when a
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* CLIENT scoped command carried it out and the line must not be sent on.
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* SERVER and BOTH commands return false on purpose: the server is the one
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* that has to see them and decide.
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*/
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public static boolean handleChatCommand(String line) {
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if (client == null || !ClientHost.present()) {
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return false;
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}
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return client.dispatchCommand(line, localName());
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}
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private static String localName() {
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Minecraft mc = Minecraft.getMinecraft();
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if (mc != null && mc.getSession() != null) {
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return mc.getSession().getUsername();
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}
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return "local";
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}
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private static void reportProblems() {
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List<String> problems = loader.problems();
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for (int i = 0; i < problems.size(); i++) {
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Log.error("RustNotMC: " + problems.get(i));
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}
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}
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/**
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* Runs scheduled mod work and draws registered overlays.
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*
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* Called once per frame with the main framebuffer bound and the game's own
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* matrices already unwound, so the overlay sets up its own projection and
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* leaves the state it did not set alone.
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*/
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public static void renderFrame(Minecraft minecraft) {
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if (loader == null || surface == null || !surface.available()) {
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return;
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}
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if (frameFailed) {
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return;
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}
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if (client != null) {
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client.advanceFrame();
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}
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try {
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loader.tick();
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if (client != null) {
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client.advanceTick();
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}
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ScaledResolution scaled = new ScaledResolution(minecraft);
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int width = scaled.getScaledWidth();
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int height = scaled.getScaledHeight();
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if (width <= 0 || height <= 0) {
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return;
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}
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// the overlay draws in flat screen space, so depth would fight it
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// and the blend state has to be ours for the duration
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GlStateManager.disableDepth();
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GlStateManager.pushMatrix();
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GlStateManager.matrixMode(5889);
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GlStateManager.loadIdentity();
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GlStateManager.ortho(0.0D, width, height, 0.0D, 1000.0D, 3000.0D);
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GlStateManager.matrixMode(5888);
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GlStateManager.loadIdentity();
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GlStateManager.translate(0.0F, 0.0F, -2000.0F);
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(
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GlStateManager.SourceFactor.SRC_ALPHA,
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GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA,
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GlStateManager.SourceFactor.ONE,
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GlStateManager.DestFactor.ZERO);
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try {
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HudLayout.render(surface);
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} finally {
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GlStateManager.disableBlend();
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GlStateManager.enableDepth();
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GlStateManager.popMatrix();
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}
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} catch (Throwable throwable) {
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// one bad frame is a bug worth seeing, but it must not become a
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// per-frame stack trace or a dead client
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frameFailed = true;
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Log.error("RustNotMC: overlay rendering failed, disabling overlays", throwable);
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}
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}
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} |