chore: initial commit — CS2 Simulator

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2026-07-05 10:40:00 +00:00
commit c268557997
40 changed files with 824236 additions and 0 deletions
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// Sound effects system using Web Audio API - no external files needed
const SoundManager = {
_ctx: null,
_enabled: true,
_volume: 0.3,
init() {
try {
this._ctx = new (window.AudioContext || window.webkitAudioContext)();
} catch (e) {
console.warn('Web Audio API not supported');
this._enabled = false;
}
const saved = localStorage.getItem('sound_enabled');
if (saved !== null) this._enabled = saved === 'true';
},
setEnabled(on) {
this._enabled = on;
localStorage.setItem('sound_enabled', on);
},
toggle() {
this.setEnabled(!this._enabled);
return this._enabled;
},
_play(freq, duration, type = 'sine', volume = 1) {
if (!this._enabled || !this._ctx) return;
if (this._ctx.state === 'suspended') this._ctx.resume();
const osc = this._ctx.createOscillator();
const gain = this._ctx.createGain();
osc.type = type;
osc.frequency.setValueAtTime(freq, this._ctx.currentTime);
gain.gain.setValueAtTime(this._volume * volume, this._ctx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.001, this._ctx.currentTime + duration);
osc.connect(gain);
gain.connect(this._ctx.destination);
osc.start();
osc.stop(this._ctx.currentTime + duration);
},
_noise(duration, volume = 1) {
if (!this._enabled || !this._ctx) return;
if (this._ctx.state === 'suspended') this._ctx.resume();
const bufferSize = this._ctx.sampleRate * duration;
const buffer = this._ctx.createBuffer(1, bufferSize, this._ctx.sampleRate);
const data = buffer.getChannelData(0);
for (let i = 0; i < bufferSize; i++) {
data[i] = Math.random() * 2 - 1;
}
const source = this._ctx.createBufferSource();
source.buffer = buffer;
const gain = this._ctx.createGain();
gain.gain.setValueAtTime(this._volume * volume, this._ctx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.001, this._ctx.currentTime + duration);
source.connect(gain);
gain.connect(this._ctx.destination);
source.start();
},
caseOpen() {
// Descending sweep with click
this._play(800, 0.1, 'square', 0.3);
setTimeout(() => this._play(400, 0.15, 'sawtooth', 0.2), 80);
setTimeout(() => this._play(200, 0.2, 'sine', 0.15), 180);
this._noise(0.05, 0.4);
},
caseRare() {
// Ascending bright chime for rare items
this._play(523, 0.15, 'sine', 0.3);
setTimeout(() => this._play(659, 0.15, 'sine', 0.3), 100);
setTimeout(() => this._play(784, 0.15, 'sine', 0.3), 200);
setTimeout(() => this._play(1047, 0.3, 'sine', 0.4), 300);
},
caseCovert() {
// Epic sound for covert/knife
this._play(392, 0.2, 'sawtooth', 0.3);
setTimeout(() => this._play(523, 0.2, 'sawtooth', 0.3), 150);
setTimeout(() => this._play(659, 0.2, 'sawtooth', 0.3), 300);
setTimeout(() => this._play(784, 0.4, 'sine', 0.5), 450);
setTimeout(() => this._play(1047, 0.6, 'sine', 0.6), 600);
},
slotSpin() {
// Ratcheting sound for slot reels
for (let i = 0; i < 8; i++) {
setTimeout(() => {
this._play(300 + Math.random() * 400, 0.05, 'square', 0.15);
}, i * 80);
}
},
slotMatch() {
// Win jingle
this._play(523, 0.1, 'sine', 0.3);
setTimeout(() => this._play(659, 0.1, 'sine', 0.3), 100);
setTimeout(() => this._play(784, 0.1, 'sine', 0.3), 200);
setTimeout(() => this._play(1047, 0.4, 'sine', 0.5), 300);
},
contractSubmit() {
// Mechanical sound
this._play(150, 0.3, 'sawtooth', 0.2);
setTimeout(() => this._play(200, 0.2, 'square', 0.2), 200);
setTimeout(() => this._play(250, 0.1, 'square', 0.15), 350);
},
contractResult() {
// Rising success
this._play(400, 0.15, 'sine', 0.3);
setTimeout(() => this._play(600, 0.15, 'sine', 0.3), 120);
setTimeout(() => this._play(800, 0.3, 'sine', 0.4), 240);
},
wheelSpin() {
// Ticking as wheel rotates
this._play(200, 0.03, 'square', 0.1);
},
wheelWin() {
// Celebration
this._play(523, 0.15, 'sine', 0.3);
setTimeout(() => this._play(659, 0.15, 'sine', 0.3), 120);
setTimeout(() => this._play(784, 0.2, 'sine', 0.35), 240);
setTimeout(() => this._play(1047, 0.5, 'sine', 0.5), 360);
},
wheelLose() {
// Sad trombone
this._play(400, 0.2, 'sine', 0.2);
setTimeout(() => this._play(350, 0.2, 'sine', 0.2), 150);
setTimeout(() => this._play(300, 0.3, 'sine', 0.15), 300);
},
achievement() {
// Achievement unlock
this._play(659, 0.1, 'sine', 0.3);
setTimeout(() => this._play(523, 0.1, 'sine', 0.3), 100);
setTimeout(() => this._play(784, 0.1, 'sine', 0.3), 200);
setTimeout(() => this._play(659, 0.1, 'sine', 0.3), 300);
setTimeout(() => this._play(1047, 0.4, 'sine', 0.5), 400);
},
crashBet() {
this._play(300, 0.1, 'square', 0.15);
},
crashTick() {
this._play(500 + Math.random() * 500, 0.03, 'sine', 0.08);
},
crashCrashed() {
// Explosion
this._noise(0.3, 0.6);
this._play(80, 0.5, 'sawtooth', 0.4);
setTimeout(() => this._play(50, 0.8, 'sine', 0.3), 100);
},
crashCashout() {
// Cashout success
this._play(600, 0.1, 'sine', 0.3);
setTimeout(() => this._play(800, 0.1, 'sine', 0.3), 80);
setTimeout(() => this._play(1000, 0.2, 'sine', 0.4), 160);
},
click() {
this._play(800, 0.03, 'sine', 0.1);
},
error() {
this._play(200, 0.15, 'square', 0.2);
},
balanceUpdate() {
this._play(1000, 0.05, 'sine', 0.1);
}
};
// Auto-init
document.addEventListener('DOMContentLoaded', () => SoundManager.init());