Fix AI: simplify crouching, rewrite EllieSleepGoal, clean up idle anim
- checkLowCeiling: only check current position (no path/node scanning) - Crouch height: 1.0 (fits in 1-block gaps without suffocation) - EllieSleepGoal: remove hurtTime from canUse, simplify canContinueToUse - IdleAnimationGoal: no longer stops navigation on start - Also: register FollowPlayerGoal, bed memory improvements
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@@ -3,6 +3,7 @@ package me.sashegdev.fabled_hearts.ai;
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import me.sashegdev.fabled_hearts.entity.ellie.EllieEntity;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.entity.ai.goal.Goal;
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import net.minecraft.world.level.block.BedBlock;
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import net.minecraft.world.level.block.DoorBlock;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.Vec3;
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@@ -26,9 +27,8 @@ public class EllieSleepGoal extends Goal {
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@Override
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public boolean canUse() {
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if (!ellie.level().isNight() && !ellie.isTired()) return false;
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if (ellie.isSleeping()) return false;
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if (ellie.hurtTime > 0) return false;
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if (!ellie.level().isNight() && !ellie.isTired()) return false;
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bedPos = findBed();
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return bedPos != null;
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@@ -46,9 +46,6 @@ public class EllieSleepGoal extends Goal {
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public void start() {
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claimed = false;
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if (bedPos != null) {
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if (ellie.isSpaceLow(bedPos)) {
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ellie.setPose(net.minecraft.world.entity.Pose.CROUCHING);
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}
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ellie.getNavigation().moveTo(bedPos.getX() + 0.5, bedPos.getY(), bedPos.getZ() + 0.5, 0.6);
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}
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}
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@@ -57,7 +54,6 @@ public class EllieSleepGoal extends Goal {
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public void tick() {
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if (bedPos == null) return;
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// Open doors in path
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tryOpenDoor();
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double distSqr = ellie.distanceToSqr(Vec3.atCenterOf(bedPos));
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@@ -69,10 +65,11 @@ public class EllieSleepGoal extends Goal {
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claimed = ellie.occupyBed(bedPos);
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}
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if (claimed) {
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if (!ellie.isSleeping()) {
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ellie.setBedSleepPos(bedPos);
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}
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if (claimed && !ellie.isSleeping()) {
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ellie.setBedSleepPos(bedPos);
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}
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if (ellie.isSleeping()) {
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sleepTimer++;
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}
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} else {
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@@ -83,7 +80,6 @@ public class EllieSleepGoal extends Goal {
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}
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private void tryOpenDoor() {
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BlockPos inFront = ellie.blockPosition().relative(ellie.getDirection());
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for (int i = 0; i < 3; i++) {
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BlockPos checkPos = ellie.blockPosition().relative(ellie.getDirection(), i);
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BlockState state = ellie.level().getBlockState(checkPos);
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@@ -108,14 +104,16 @@ public class EllieSleepGoal extends Goal {
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@Override
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public boolean canContinueToUse() {
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if (ellie.hurtTime > 0) return false;
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if (ellie.isSleeping()) {
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if (sleepTimer >= MAX_SLEEP_TICKS) return false;
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if (bedPos != null && !ellie.level().getBlockState(bedPos).isBed(ellie.level(), bedPos, null)) {
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return false;
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if (bedPos != null) {
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BlockState state = ellie.level().getBlockState(bedPos);
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if (!state.isBed(ellie.level(), bedPos, null)) return false;
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}
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return true;
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}
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if (bedPos == null) return false;
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if (ellie.hurtTime > 10) return false;
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if (!ellie.level().isNight() && !ellie.isTired()) return false;
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return true;
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}
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@@ -145,8 +143,8 @@ public class EllieSleepGoal extends Goal {
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private boolean isFreeBed(BlockPos pos) {
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BlockState state = ellie.level().getBlockState(pos);
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if (!state.isBed(ellie.level(), pos, null)) return false;
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if (state.hasProperty(DoorBlock.OPEN) && state.getValue(DoorBlock.OPEN)) return false;
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return !state.getValue(net.minecraft.world.level.block.BedBlock.OCCUPIED);
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if (!(state.getBlock() instanceof BedBlock)) return false;
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if (state.getValue(BedBlock.OCCUPIED)) return false;
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return true;
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}
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}
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