Initial commit: Forge 1.20.1 Ellie companion mod
- EllieEntity with GeckoLib animations, sleep AI, pathfinding with crouching - Dialog system with conditions and effects - Relationship system with milestones - OpenDoor and bed occupation pathfinding - 15 animations: idle1/2/3, sleep, walkingsimple, shiftwalking/shiftidle, etc.
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package me.sashegdev.fabled_hearts.dialog;
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import me.sashegdev.fabled_hearts.api.dialog.IDialogCondition;
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import me.sashegdev.fabled_hearts.api.dialog.IDialogEffect;
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import java.util.List;
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public class DialogNode {
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private final String id;
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private final String text;
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private final String animation;
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private final List<DialogChoice> choices;
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public DialogNode(String id, String text, String animation, List<DialogChoice> choices) {
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this.id = id;
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this.text = text;
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this.animation = animation;
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this.choices = choices;
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}
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public String getId() { return id; }
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public String getText() { return text; }
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public String getAnimation() { return animation; }
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public List<DialogChoice> getChoices() { return choices; }
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public static class DialogChoice {
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private final String text;
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private final String nextNodeId;
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private final List<IDialogCondition> conditions;
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private final List<IDialogEffect> effects;
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public DialogChoice(String text, String nextNodeId,
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List<IDialogCondition> conditions,
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List<IDialogEffect> effects) {
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this.text = text;
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this.nextNodeId = nextNodeId;
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this.conditions = conditions;
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this.effects = effects;
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}
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public String getText() { return text; }
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public String getNextNodeId() { return nextNodeId; }
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public List<IDialogCondition> getConditions() { return conditions; }
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public List<IDialogEffect> getEffects() { return effects; }
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}
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}
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