feat: add stuckEntityPoiRetryDelay config (#12949)
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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@@ -4,7 +4,7 @@
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return false;
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} else {
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mutableLong.setValue(time + 20L + level.getRandom().nextInt(20));
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+ if (mob.getNavigation().isStuck()) mutableLong.add(200); // Paper - Perf: Wait an additional 10s to check again if they're stuck // TODO Modifies Vanilla behavior, add config option
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+ if (level.paperConfig().entities.behavior.stuckEntityPoiRetryDelay.enabled() && mob.getNavigation().isStuck()) mutableLong.add(level.paperConfig().entities.behavior.stuckEntityPoiRetryDelay.intValue()); // Paper - Next stuck check delay config
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PoiManager poiManager = level.getPoiManager();
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map.long2ObjectEntrySet().removeIf(entry -> !entry.getValue().isStillValid(time));
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Predicate<BlockPos> predicate1 = pos -> {
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@@ -31,6 +31,7 @@ import java.util.IdentityHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.OptionalDouble;
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import java.util.OptionalInt;
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import java.util.function.Function;
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import java.util.stream.Collectors;
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import net.minecraft.Util;
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@@ -331,6 +332,8 @@ public class WorldConfiguration extends ConfigurationPart {
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@Comment("Adds a cooldown to bees being released after a failed release, which can occur if the hive is blocked or it being night.")
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public boolean cooldownFailedBeehiveReleases = true;
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@Comment("The delay before retrying POI acquisition when entity navigation is stuck. This will reduce pathfinding performance impact. Measured in ticks.")
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public IntOr.Disabled stuckEntityPoiRetryDelay = new IntOr.Disabled(OptionalInt.of(200));
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}
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public TrackingRangeY trackingRangeY;
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