Туннель: проброс игрового порта наружу через bore
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@@ -62,6 +62,17 @@ public final class Server {
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private volatile net.rustnotmc.server.player.PlayerData playerData =
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new net.rustnotmc.server.player.PlayerData(null);
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private volatile net.rustnotmc.server.world.LodGenerator lod;
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/**
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* The address the server listens on.
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*
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* By default the server listens on every address, so that it can be
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* reached from the network. When the game is reached through a tunnel
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* (bore, chisel), the tunnel connects to the loopback, and the port
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* should not hang open on the local network: then the address is
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* "127.0.0.1".
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*/
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private volatile String bindAddress = "0.0.0.0";
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private volatile HitboxRegistry hitboxes = new HitboxRegistry(null);
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private volatile ServerSocket listener;
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@@ -255,6 +266,15 @@ public final class Server {
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}
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}
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/** Where the server listens: "0.0.0.0" for the whole network. */
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public String bindAddress() {
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return this.bindAddress;
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}
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public void bindAddress(String address) {
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this.bindAddress = address;
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}
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/** The far view of the world. */
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public net.rustnotmc.server.world.LodGenerator lod() {
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return this.lod;
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@@ -392,7 +412,7 @@ public final class Server {
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public void start() throws IOException {
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this.listener = new ServerSocket();
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this.listener.setReuseAddress(true);
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this.listener.bind(new InetSocketAddress("0.0.0.0", this.port));
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this.listener.bind(new InetSocketAddress(this.bindAddress, this.port));
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this.running = true;
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this.acceptThread = new Thread(this::acceptLoop, "rsx-accept");
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@@ -15,7 +15,7 @@ import net.rustnotmc.server.world.World;
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*
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* run-server.ps1 [--port N] [--accounts path] [--name text] [--motd text]
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* [--world path] [--seed N] [--token-key text] [--audience name]
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* [--admins path] [--gamemode survival|creative]
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* [--admins path] [--gamemode survival|creative] [--bind address]
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* run-server.ps1 --register Player [--password text]
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* run-server.ps1 --issue-token Player
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*
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@@ -53,6 +53,7 @@ public final class ServerMain {
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Path hitboxes = null;
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String tokenKey = null;
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String audience = "default";
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String bindAddress = "0.0.0.0";
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Path adminsFile = null;
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String issueToken = null;
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String devToken = null;
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@@ -86,7 +87,9 @@ public final class ServerMain {
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launcherApi = value;
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} else if ("--allow-local-accounts".equals(flag)) {
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allowLocalAccounts = true;
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} else if ("--gamemode".equals(flag)) {
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} else if ("--bind".equals(flag)) {
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bindAddress = value;
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} else if ("--gamemode".equals(flag)) {
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gameMode = value;
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} else if ("--name".equals(flag)) {
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name = value;
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@@ -111,6 +114,9 @@ public final class ServerMain {
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server.gameMode("creative".equalsIgnoreCase(gameMode)
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? net.rustnotmc.protocol.Packets.GAMEMODE_CREATIVE
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: net.rustnotmc.protocol.Packets.GAMEMODE_SURVIVAL);
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// where the server listens: every address by default, the loopback
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// alone when the game is reached through a tunnel
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server.bindAddress(bindAddress);
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if (launcherApi != null) {
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// the launcher is where accounts live, so it is the way in. The
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@@ -0,0 +1,83 @@
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# Opens the game server to the internet through a tunnel.
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#
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# tools\tunnel-game.ps1 [-Port 25599] [-Remote 9000] [-Tool bore|chisel]
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#
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# The tunnel runs on this machine, the game server listens on the loopback,
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# and the far side gets a port it can connect to. The address to put into the
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# launcher is printed at the end.
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#
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# The bore server that serves ru.zern.cc listens on 7835 and holds the secret
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# that the client and the server share. The old bat file on the desktop points
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# at zernmc.ru, which is no longer reachable; ru.zern.cc is the one that works.
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#
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# ASCII only: PowerShell 5.1 reads a .ps1 without a byte order mark using the
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# system ANSI code page.
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param(
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[int]$Port = 25599,
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[int]$Remote = 9000,
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[string]$Tool = 'bore',
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[string]$Host_ = 'ru.zern.cc',
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[string]$Secret = 'skyzernvintageforever',
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[string]$Bore = "$env:USERPROFILE\Desktop\bore.exe",
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[string]$Chisel = "$env:USERPROFILE\Downloads\chisel.exe"
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)
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$ErrorActionPreference = 'Stop'
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$Root = Split-Path -Parent $PSScriptRoot
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if (-not $Root) { $Root = 'G:\RustNotMC' }
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$LogDir = Join-Path $Root 'logs'
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New-Item -ItemType Directory -Force -Path $LogDir | Out-Null
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$Log = Join-Path $LogDir 'tunnel.log'
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# the tunnel that is already running goes first
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Get-Process bore, chisel -ErrorAction SilentlyContinue | ForEach-Object {
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Write-Host "stopping the old tunnel (pid $($_.Id))"
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Stop-Process -Id $_.Id -Force -ErrorAction SilentlyContinue
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}
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Start-Sleep -Seconds 1
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if ($Tool -eq 'chisel') {
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if (-not (Test-Path $Chisel)) { throw "no chisel at $Chisel" }
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# chisel client --server ssh://user:pass@host:port --remote-forward ...
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$user = 'tunnel'
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$args = @(
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'client',
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"--server=ssh://$user`:$Secret@$Host_`:7835",
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'--remote-forward', "tcp:0.0.0.0`:$Remote`:127.0.0.1`:$Port",
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'--keepalive-interval', '10'
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)
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Write-Host "chisel: $($args -join ' ')"
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} else {
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if (-not (Test-Path $Bore)) { throw "no bore at $Bore" }
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$args = @('local', "$Port", '--secret', $Secret, '--to', $Host_, '-p', "$Remote")
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Write-Host "bore: $($args -join ' ')"
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}
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Remove-Item $Log, "$Log.err" -ErrorAction SilentlyContinue
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$proc = Start-Process -FilePath $(if ($Tool -eq 'chisel') { $Chisel } else { $Bore }) `
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-ArgumentList $args -RedirectStandardOutput $Log -RedirectStandardError "$Log.err" `
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-WindowStyle Hidden -PassThru
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Write-Host "tunnel pid $($proc.Id), log $Log"
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# the tunnel says when it is up
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$up = $false
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for ($i = 0; $i -lt 30; $i++) {
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Start-Sleep -Milliseconds 500
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$text = (Get-Content $Log -Raw -ErrorAction SilentlyContinue) +
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(Get-Content "$Log.err" -Raw -ErrorAction SilentlyContinue)
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if ($text -match 'listening|Connected|connected|remote_port') { $up = $true; break }
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}
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if (-not $up) {
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Write-Host 'the tunnel did not say that it is up. The log:'
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Get-Content $Log, "$Log.err" -ErrorAction SilentlyContinue
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exit 1
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}
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Write-Host ''
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Write-Host " the game is at $Host_`:$Remote"
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Write-Host " the local port is $Port, the server must listen on 127.0.0.1"
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Write-Host " the game client asks for the host and the port; the token must be"
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Write-Host " for the audience the server expects (by default 'default')"
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Write-Host ''
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Get-Content $Log -ErrorAction SilentlyContinue
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