Тик. Моды тикали из покадрового хука, то есть получали столько тиков, сколько кадров успевает нарисовать машина. На 200 fps это в семь раз быстрее игры: таймер мода уезжал, а счётчик тиков модов расходился с миром, поверх которого он нарисован. Теперь тик вызывается рядом с runTick(), внутри того же цикла, так что у мода ровно двадцать шагов в секунду независимо от частоты кадров. HUD. Экран загрузки мира рисует сам, мимо хвоста кадра. Пока генерируется ландшафт, LoadingScreenRenderer рисует в собственный framebuffer, блитит его в окно и сам вызывает updateDisplay() — до десяти раз в секунду, из потока, который занят генерацией. Всё, что нарисовано из покадрового хука, стирается следующим таким выводом, поэтому оверлей пропадал на всю загрузку и возвращался уже в мире. Добавлен отдельный вход в тот же код рисования оверлеев, вызываемый после блита и до вывода в окно. Заодно разделены две ошибки в RsxBootstrap: сбой тика и сбой отрисовки больше не выключают друг друга, у каждого своя защита. Проверено вживую: оверлей виден на экране генерации ландшафта.
RustNotMC
A survival game built on a Minecraft 1.12.2 client as the rendering platform, with its own server, its own protocol and its own accounts.
Repositories
| Repository | License | What lives there |
|---|---|---|
rsx-client |
MIT | Loader, mod API, client hooks, deobfuscation tools |
rsx-protocol |
MIT | Wire format, packet schemas, shared simulation library |
rsx-plugin-api |
MIT | Interfaces for server-side content |
rsx-server-core |
proprietary | Tick loop, world, entities, scaling |
rsx-auth |
proprietary | Accounts, tokens, revocation |
Target
Base platform is Minecraft 1.12.2, forked into our own source tree so the game is moddable from the start rather than patched from outside.
- game fork: Java 17, compiled by
game-fork\scripts\prepare-game.ps1 - loader and mod API: Java 17
- mods: Java only
Capacity target is 200 players on 4 cores and 8 GB of RAM, scaling to 500 on larger hardware.
The fork
The client is not wrapped around the game jar. game-fork rebuilds it from the
verified vanilla jar into readable source, and the loader is an ordinary part
of that game rather than an agent injected into someone else's process.
vanilla client-1.12.2.jar verified Mojang signature
-> mcp-1.12.2-srg.zip 3344 classes, 20817 members
-> merge with MCP CSVs 9991 fields, 18715 methods renamed
-> SpecialSource 3310 classes in MCP names
-> FernFlower 2050 source files
-> hand patches + rules 103 patches, one regex rule
-> javac 3261 classes, clean
prepare-game.ps1 runs the whole thing and is idempotent. Hand fixes live in
game-fork\patches\decompiler-fixes.txt and are re-applied on every run, so
regenerating the tree never loses them.
The fork holds Mojang-derived code and is not published. What ships in the open repository is the loader, the mod API and the build tools.
Modding
Mods are jars with a descriptor at META-INF/rsxmod.properties:
id=rsxm-lib
name=RustNotMC Library
version=1.0.0
env=CLIENT
entrypoint=net.rustnotmc.lib.LibMod
access=hud, text, world, player
depends.core=>=1.0
env is CLIENT, SERVER or BOTH. The loader runs on the client today;
the field exists so a mod that targets both sides does not need a format
change when the loader moves to the server.
Each mod gets its own class loader. Mods declare the capabilities they need and
the loader grants them; reflection is never granted without explicit operator
consent.
Load order comes from the dependency graph, not from filenames. Shutdown runs in reverse.
Building
rsx-client\scripts\build.ps1 # dist\rsx-loader.jar
rsx-client\scripts\test.ps1 # self test, 96 checks
game-fork\scripts\prepare-game.ps1 # rebuild the fork from the vanilla jar
game-fork\scripts\compile-game.ps1 # compile only, fast iteration
Only a JDK is required. No Gradle, no network once the mappings are cached.
Tools
| Script | Purpose |
|---|---|
rsx-client\tools\merge_srg_mcp.py |
vanilla SRG plus MCP CSVs into one obf to MCP SRG |
rsx-client\tools\apply_patches.py |
re-applies the hand fixes, fails loudly if one misses |
rsx-client\tools\fix_stale_locals.py |
FernFlower's stale local references, scoped per method |
rsx-client\tools\fix_generic_casts.py |
inserts the cast where a generic loses its type parameter |
rsx-client\tools\fix_decompiler_rules.py |
systematic rewrites that would be hundreds of patches |
rsx-client\tools\show_errors.py |
javac errors next to the source line that caused them |
Legal
Minecraft is a trademark of Mojang Studios. This project is not affiliated with or endorsed by Mojang or Microsoft. Game assets are not redistributed here.